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RLL3 Lua Modding
#1
[Image: DpT4wOF.jpg]

I managed to dump the difficulty_config.lua


Code:
holdDownInTacklePenaltyMinBreakDurationAlliedAi =
{
   easiest = 900,
   easy = 900,
   medium = 900,
   hard = 900,
   hardest = 900,
   multiplayer = 0,
}

holdDownInTacklePenaltyMinBreakDurationAi =
{
   easiest = 300,
   easy = 450,
   medium = 600,
   hard = 750,
   hardest = 900,
   multiplayer = 0,
}

holdDownInTacklePenaltyChanceAlliedAi =
{
   easiest = 0,
   easy = 0.0049999998882413,
   medium = 0.0099999997764826,
   hard = 0.014999998733401,
   hardest = 0.019999999552965,
   multiplayer = 0,
}

defaultAlliedAIDecreaseWithDifficulty =
{
   easiest = 0.125,
   easy = 0.0625,
   medium = 0,
   hard = -0.0625,
   hardest = -0.125,
   multiplayer = -0.19999998807907,
}

defaultAlliedAIIncreaseWithDifficulty =
{
   easiest = -0.25,
   easy = -0.125,
   medium = 0,
   hard = 0.125,
   hardest = 0.25,
   multiplayer = 0.19999998807907,
}

defaultHumanDecreaseWithDifficulty =
{
   easiest = 0,
   easy = 0,
   medium = 0,
   hard = 0,
   hardest = 0,
   multiplayer = -0.19999998807907,
}

defaultHumanIncreaseWithDifficulty =
{
   easiest = 0,
   easy = 0,
   medium = 0,
   hard = 0,
   hardest = 0,
   multiplayer = 0.19999998807907,
}

defaultAIIncreaseWithDifficulty =
{
   easiest = -0.5,
   easy = -0.25,
   medium = 0,
   hard = 0.25,
   hardest = 0.5,
   multiplayer = 0.19999998807907,
}

holdDownInTacklePenaltyChanceAi =
{
   easiest = 0.18000000715256,
   easy = 0.16999998688698,
   medium = 0.11999998986721,
   hard = 0.075000002980232,
   hardest = 0.03999999910593,
   multiplayer = 0,
}

defaultAIDecreaseWithDifficulty =
{
   easiest = 0.5,
   easy = 0.25,
   medium = 0,
   hard = -0.25,
   hardest = -0.5,
   multiplayer = -0.19999998807907,
}

MaxHeldTimeAfterDiveTackleRange =
{
   easiest = [1.10, 2.00],
   easy = [1.10, 2.00],
   medium = [1.10, 2.00],
   hard = [1.10, 1.90],
   hardest = [1.10, 1.80],
   multiplayer = [1.10, 2.00],
}

MaxHeldTimeAfterLowTackleRange =
{
   easiest = [1.50, 2.30],
   easy = [1.50, 2.30],
   medium = [1.50, 2.30],
   hard = [1.40, 2.10],
   hardest = [1.30, 2.00],
   multiplayer = [1.50, 2.30],
}

WarningBeforePenaltyRange =
{
   easiest = [1.11, 1.44],
   easy = [1.11, 1.44],
   medium = [1.11, 1.44],
   hard = [1.11, 1.44],
   hardest = [1.11, 1.44],
   multiplayer = [1.11, 1.44],
}

MaxHeldTimeAfterDragRange =
{
   easiest = [1.60, 2.20],
   easy = [1.60, 2.15],
   medium = [1.60, 2.10],
   hard = [1.40, 2.00],
   hardest = [1.30, 1.90],
   multiplayer = [1.60, 2.20],
}

humanMechanicExpiryTime = 3

valueModifiersAlliedAi =
{
   dropModifier = { easiest = 0.125, easy = 0.0625, medium = 0, hard = -0.0625, hardest = -0.125, multiplayer = -0.19999998807907 } -- 119
}

MaxHeldTimeDelayRange =
{
   easiest = [2.60, 3.10],
   easy = [2.30, 3.00],
   medium = [2.00, 2.90],
   hard = [1.30, 2.10],
   hardest = [1.20, 1.90],
   multiplayer = [1.70, 2.80],
}

aiMechanicExpiryTime = 86400

valueModifiersHuman =
{
   dropModifier = { easiest = 0, easy = 0, medium = 0, hard = 0, hardest = 0, multiplayer = -0.19999998807907 } -- 119
}

defaultDifficulty =
{
   easiest = 0.099999994039536,
   easy = 0.25,
   medium = 0.5,
   hard = 0.75,
   hardest = 1,
   multiplayer = 0.5,
}

valueModifiersAi =
{
   dropModifier = { easiest = -0.5, easy = -0.25, medium = 0, hard = 0.25, hardest = 0.5, multiplayer = 0.19999998807907 } -- 119
}

difficultyParams =
{
   humanConversionKickMeterAccuracy = 2,
   aiContestedCollectInputScore = 115,
   aiConversionKickChanceNines = 109,
   humanStaminaDrainModifier = 141,
   aiPassiveBreakTackleScore = 132,
   aiArmPinTackleInputScore = 106,
   humanAutoMechanicChance = 140,
   forwardDriveInputBoost = 143,
   aiConversionKickChance = 107,
   aiLowTackleInputScore = 105,
   aiFightBallStripScore = 131,
   aiFortyTwentyAccuracy = 122,
   aiEmptyMecahnicScore = 120,
   aiFieldGoalAccuracy = 121,
   ballStripMashAmount = 142,
   aiBreakTackleChance = 112,
   aiDragTackleChance = 116,
   aiBreakTackleScore = 129,
   aiGooseStepChance = 118,
   aiBallStripChance = 113,
   aiDragTackleScore = 125,
   aiKickInPlayPower = 137,
   aiSideStepChance = 117,
   aiBallStripScore = 127,
   aiGooseStepScore = 126,
   aiStruggleChance = 135,
   aiFakePassScore = 124,
   humanInputBoost = 139,
   aiEvasionChance = 133,
   aiOffloadChance = 138,
   humanDropChance = 1,
   aiKickoffForce = 108,
   aiBigHitChance = 104,
   aiArmPinChance = 103,
   aiEvasionScore = 123,
   aiScootChance = 136,
   aiHitupChance = 102,
   aiBigHitScore = 128,
   aiFendChance = 101,
   aiHitupScore = 134,
   dropModifier = 119,
   aiFendScore = 130,
}

difficultyValues =
{
   humanConversionKickMeterAccuracy = { easiest = 1.0999999046326, easy = 1, medium = 1, hard = 0.85000002384186, hardest = 0.5, multiplayer = 1 }, -- 2
   aiContestedCollectInputScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 115
   aiConversionKickChanceNines = { easiest = 0.099999994039536, easy = 0.25, medium = 0.54999995231628, hard = 0.60000002384186, hardest = 0.69999992847443, multiplayer = 0 }, -- 109
   humanStaminaDrainModifier = { easiest = 0, easy = 0.5, medium = 1, hard = 1, hardest = 1, multiplayer = 1 }, -- 141
   aiPassiveBreakTackleScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 132
   aiArmPinTackleInputScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 106
   humanAutoMechanicChance = { easiest = 1, easy = 0, medium = 0, hard = 0, hardest = 0, multiplayer = 0 }, -- 140
   forwardDriveInputBoost = { easiest = 10, easy = 10, medium = 10, hard = 0.3299999833107, hardest = 0.25, multiplayer = 10 }, -- 143
   aiConversionKickChance = { easiest = 0.049999997019768, easy = 0.34999996423721, medium = 0.64999997615814, hard = 0.75, hardest = 0.79999995231628, multiplayer = 0.64999997615814 }, -- 107
   aiLowTackleInputScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 105
   aiFightBallStripScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 131
   aiFortyTwentyAccuracy = { easiest = 7, easy = 5, medium = 2, hard = 1.5, hardest = 1, multiplayer = 2 }, -- 122
   aiEmptyMecahnicScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 120
   aiFieldGoalAccuracy = { easiest = 10, easy = 7, medium = 5, hard = 4, hardest = 3, multiplayer = 4 }, -- 121
   ballStripMashAmount = { easiest = [0.00, 1.00], easy = [0.00, 1.00], medium = [0.00, 1.00], hard = [0.00, 2.00], hardest = [0.00, 2.00], multiplayer = [0.00, 1.00] }, -- 142
   aiBreakTackleChance = { easiest = 0.25, easy = 0.30000001192093, medium = 0.5, hard = 0.64999997615814, hardest = 0.79999995231628, multiplayer = 0.5 }, -- 112
   aiDragTackleChance = { easiest = 0.099999994039536, easy = 0.30000001192093, medium = 0.5, hard = 0.60000002384186, hardest = 0.75, multiplayer = 0.5 }, -- 116
   aiBreakTackleScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 129
   aiGooseStepChance = { easiest = 0.049999997019768, easy = 0.34999996423721, medium = 0.54999995231628, hard = 0.75999999046326, hardest = 0.86000001430511, multiplayer = 0.54999995231628 }, -- 118
   aiBallStripChance = { easiest = 0.099999994039536, easy = 0.15000000596046, medium = 0.15000000596046, hard = 0.19999998807907, hardest = 0.30000001192093, multiplayer = 0.15000000596046 }, -- 113
   aiDragTackleScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 125
   aiKickInPlayPower = { easiest = 7, easy = 0.75, medium = 0.79999995231628, hard = 0.79999995231628, hardest = 1, multiplayer = 0.79999995231628 }, -- 137
   aiSideStepChance = { easiest = 0.079999998211861, easy = 0.15000000596046, medium = 0.16999998688698, hard = 0.18999999761581, hardest = 0.23999997973442, multiplayer = 0.19999998807907 }, -- 117
   aiBallStripScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 127
   aiGooseStepScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 126
   aiStruggleChance = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 135
   aiFakePassScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 124
   humanInputBoost = { easiest = 10, easy = 10, medium = 0.25, hard = 0, hardest = 0, multiplayer = 0 }, -- 139
   aiEvasionChance = { easiest = 0.099999994039536, easy = 0.125, medium = 0.17499998211861, hard = 0.375, hardest = 0.5, multiplayer = 0.25 }, -- 133
   aiOffloadChance = { easiest = 0.25, easy = 0.44999998807907, medium = 0.64999997615814, hard = 0.75, hardest = 0.85000002384186, multiplayer = 0.64999997615814 }, -- 138
   humanDropChance = { easiest = 0, easy = 0.099999994039536, medium = 0.19999998807907, hard = 0.30000001192093, hardest = 0.39999997615814, multiplayer = 0.19999998807907 }, -- 1
   aiKickoffForce = { easiest = 0.54999995231628, easy = 0.69999992847443, medium = 0.75, hard = 0.79999995231628, hardest = 0.82499992847443, multiplayer = 0.75 }, -- 108
   aiBigHitChance = { easiest = 0.024999998509884, easy = 0.059999994933605, medium = 0.090000003576279, hard = 0.15000000596046, hardest = 0.25, multiplayer = 0.090000003576279 }, -- 104
   aiArmPinChance = { easiest = 0.30000001192093, easy = 0.30000001192093, medium = 0.30000001192093, hard = 0.44999998807907, hardest = 0.54999995231628, multiplayer = 0.5 }, -- 103
   aiEvasionScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 123
   aiScootChance = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 136
   aiHitupChance = { easiest = 0, easy = 0.099999994039536, medium = 0.19999998807907, hard = 0.30000001192093, hardest = 0.22999998927116, multiplayer = 0.19999998807907 }, -- 102
   aiBigHitScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 128
   aiFendChance = { easiest = 0.049999997019768, easy = 0.069999992847443, medium = 0.090000003576279, hard = 0.099999994039536, hardest = 0.15999999642372, multiplayer = 0.090000003576279 }, -- 101
   aiHitupScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 134
   aiFendScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 130
}
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#2
(09-13-2019, 06:00 PM)Wouldubeinta Wrote: [Image: DpT4wOF.jpg]

I managed to dump the difficulty_config.lua


Code:
holdDownInTacklePenaltyMinBreakDurationAlliedAi =
{
   easiest = 900,
   easy = 900,
   medium = 900,
   hard = 900,
   hardest = 900,
   multiplayer = 0,
}

holdDownInTacklePenaltyMinBreakDurationAi =
{
   easiest = 300,
   easy = 450,
   medium = 600,
   hard = 750,
   hardest = 900,
   multiplayer = 0,
}

holdDownInTacklePenaltyChanceAlliedAi =
{
   easiest = 0,
   easy = 0.0049999998882413,
   medium = 0.0099999997764826,
   hard = 0.014999998733401,
   hardest = 0.019999999552965,
   multiplayer = 0,
}

defaultAlliedAIDecreaseWithDifficulty =
{
   easiest = 0.125,
   easy = 0.0625,
   medium = 0,
   hard = -0.0625,
   hardest = -0.125,
   multiplayer = -0.19999998807907,
}

defaultAlliedAIIncreaseWithDifficulty =
{
   easiest = -0.25,
   easy = -0.125,
   medium = 0,
   hard = 0.125,
   hardest = 0.25,
   multiplayer = 0.19999998807907,
}

defaultHumanDecreaseWithDifficulty =
{
   easiest = 0,
   easy = 0,
   medium = 0,
   hard = 0,
   hardest = 0,
   multiplayer = -0.19999998807907,
}

defaultHumanIncreaseWithDifficulty =
{
   easiest = 0,
   easy = 0,
   medium = 0,
   hard = 0,
   hardest = 0,
   multiplayer = 0.19999998807907,
}

defaultAIIncreaseWithDifficulty =
{
   easiest = -0.5,
   easy = -0.25,
   medium = 0,
   hard = 0.25,
   hardest = 0.5,
   multiplayer = 0.19999998807907,
}

holdDownInTacklePenaltyChanceAi =
{
   easiest = 0.18000000715256,
   easy = 0.16999998688698,
   medium = 0.11999998986721,
   hard = 0.075000002980232,
   hardest = 0.03999999910593,
   multiplayer = 0,
}

defaultAIDecreaseWithDifficulty =
{
   easiest = 0.5,
   easy = 0.25,
   medium = 0,
   hard = -0.25,
   hardest = -0.5,
   multiplayer = -0.19999998807907,
}

MaxHeldTimeAfterDiveTackleRange =
{
   easiest = [1.10, 2.00],
   easy = [1.10, 2.00],
   medium = [1.10, 2.00],
   hard = [1.10, 1.90],
   hardest = [1.10, 1.80],
   multiplayer = [1.10, 2.00],
}

MaxHeldTimeAfterLowTackleRange =
{
   easiest = [1.50, 2.30],
   easy = [1.50, 2.30],
   medium = [1.50, 2.30],
   hard = [1.40, 2.10],
   hardest = [1.30, 2.00],
   multiplayer = [1.50, 2.30],
}

WarningBeforePenaltyRange =
{
   easiest = [1.11, 1.44],
   easy = [1.11, 1.44],
   medium = [1.11, 1.44],
   hard = [1.11, 1.44],
   hardest = [1.11, 1.44],
   multiplayer = [1.11, 1.44],
}

MaxHeldTimeAfterDragRange =
{
   easiest = [1.60, 2.20],
   easy = [1.60, 2.15],
   medium = [1.60, 2.10],
   hard = [1.40, 2.00],
   hardest = [1.30, 1.90],
   multiplayer = [1.60, 2.20],
}

humanMechanicExpiryTime = 3

valueModifiersAlliedAi =
{
   dropModifier = { easiest = 0.125, easy = 0.0625, medium = 0, hard = -0.0625, hardest = -0.125, multiplayer = -0.19999998807907 } -- 119
}

MaxHeldTimeDelayRange =
{
   easiest = [2.60, 3.10],
   easy = [2.30, 3.00],
   medium = [2.00, 2.90],
   hard = [1.30, 2.10],
   hardest = [1.20, 1.90],
   multiplayer = [1.70, 2.80],
}

aiMechanicExpiryTime = 86400

valueModifiersHuman =
{
   dropModifier = { easiest = 0, easy = 0, medium = 0, hard = 0, hardest = 0, multiplayer = -0.19999998807907 } -- 119
}

defaultDifficulty =
{
   easiest = 0.099999994039536,
   easy = 0.25,
   medium = 0.5,
   hard = 0.75,
   hardest = 1,
   multiplayer = 0.5,
}

valueModifiersAi =
{
   dropModifier = { easiest = -0.5, easy = -0.25, medium = 0, hard = 0.25, hardest = 0.5, multiplayer = 0.19999998807907 } -- 119
}

difficultyParams =
{
   humanConversionKickMeterAccuracy = 2,
   aiContestedCollectInputScore = 115,
   aiConversionKickChanceNines = 109,
   humanStaminaDrainModifier = 141,
   aiPassiveBreakTackleScore = 132,
   aiArmPinTackleInputScore = 106,
   humanAutoMechanicChance = 140,
   forwardDriveInputBoost = 143,
   aiConversionKickChance = 107,
   aiLowTackleInputScore = 105,
   aiFightBallStripScore = 131,
   aiFortyTwentyAccuracy = 122,
   aiEmptyMecahnicScore = 120,
   aiFieldGoalAccuracy = 121,
   ballStripMashAmount = 142,
   aiBreakTackleChance = 112,
   aiDragTackleChance = 116,
   aiBreakTackleScore = 129,
   aiGooseStepChance = 118,
   aiBallStripChance = 113,
   aiDragTackleScore = 125,
   aiKickInPlayPower = 137,
   aiSideStepChance = 117,
   aiBallStripScore = 127,
   aiGooseStepScore = 126,
   aiStruggleChance = 135,
   aiFakePassScore = 124,
   humanInputBoost = 139,
   aiEvasionChance = 133,
   aiOffloadChance = 138,
   humanDropChance = 1,
   aiKickoffForce = 108,
   aiBigHitChance = 104,
   aiArmPinChance = 103,
   aiEvasionScore = 123,
   aiScootChance = 136,
   aiHitupChance = 102,
   aiBigHitScore = 128,
   aiFendChance = 101,
   aiHitupScore = 134,
   dropModifier = 119,
   aiFendScore = 130,
}

difficultyValues =
{
   humanConversionKickMeterAccuracy = { easiest = 1.0999999046326, easy = 1, medium = 1, hard = 0.85000002384186, hardest = 0.5, multiplayer = 1 }, -- 2
   aiContestedCollectInputScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 115
   aiConversionKickChanceNines = { easiest = 0.099999994039536, easy = 0.25, medium = 0.54999995231628, hard = 0.60000002384186, hardest = 0.69999992847443, multiplayer = 0 }, -- 109
   humanStaminaDrainModifier = { easiest = 0, easy = 0.5, medium = 1, hard = 1, hardest = 1, multiplayer = 1 }, -- 141
   aiPassiveBreakTackleScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 132
   aiArmPinTackleInputScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 106
   humanAutoMechanicChance = { easiest = 1, easy = 0, medium = 0, hard = 0, hardest = 0, multiplayer = 0 }, -- 140
   forwardDriveInputBoost = { easiest = 10, easy = 10, medium = 10, hard = 0.3299999833107, hardest = 0.25, multiplayer = 10 }, -- 143
   aiConversionKickChance = { easiest = 0.049999997019768, easy = 0.34999996423721, medium = 0.64999997615814, hard = 0.75, hardest = 0.79999995231628, multiplayer = 0.64999997615814 }, -- 107
   aiLowTackleInputScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 105
   aiFightBallStripScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 131
   aiFortyTwentyAccuracy = { easiest = 7, easy = 5, medium = 2, hard = 1.5, hardest = 1, multiplayer = 2 }, -- 122
   aiEmptyMecahnicScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 120
   aiFieldGoalAccuracy = { easiest = 10, easy = 7, medium = 5, hard = 4, hardest = 3, multiplayer = 4 }, -- 121
   ballStripMashAmount = { easiest = [0.00, 1.00], easy = [0.00, 1.00], medium = [0.00, 1.00], hard = [0.00, 2.00], hardest = [0.00, 2.00], multiplayer = [0.00, 1.00] }, -- 142
   aiBreakTackleChance = { easiest = 0.25, easy = 0.30000001192093, medium = 0.5, hard = 0.64999997615814, hardest = 0.79999995231628, multiplayer = 0.5 }, -- 112
   aiDragTackleChance = { easiest = 0.099999994039536, easy = 0.30000001192093, medium = 0.5, hard = 0.60000002384186, hardest = 0.75, multiplayer = 0.5 }, -- 116
   aiBreakTackleScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 129
   aiGooseStepChance = { easiest = 0.049999997019768, easy = 0.34999996423721, medium = 0.54999995231628, hard = 0.75999999046326, hardest = 0.86000001430511, multiplayer = 0.54999995231628 }, -- 118
   aiBallStripChance = { easiest = 0.099999994039536, easy = 0.15000000596046, medium = 0.15000000596046, hard = 0.19999998807907, hardest = 0.30000001192093, multiplayer = 0.15000000596046 }, -- 113
   aiDragTackleScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 125
   aiKickInPlayPower = { easiest = 7, easy = 0.75, medium = 0.79999995231628, hard = 0.79999995231628, hardest = 1, multiplayer = 0.79999995231628 }, -- 137
   aiSideStepChance = { easiest = 0.079999998211861, easy = 0.15000000596046, medium = 0.16999998688698, hard = 0.18999999761581, hardest = 0.23999997973442, multiplayer = 0.19999998807907 }, -- 117
   aiBallStripScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 127
   aiGooseStepScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 126
   aiStruggleChance = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 135
   aiFakePassScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 124
   humanInputBoost = { easiest = 10, easy = 10, medium = 0.25, hard = 0, hardest = 0, multiplayer = 0 }, -- 139
   aiEvasionChance = { easiest = 0.099999994039536, easy = 0.125, medium = 0.17499998211861, hard = 0.375, hardest = 0.5, multiplayer = 0.25 }, -- 133
   aiOffloadChance = { easiest = 0.25, easy = 0.44999998807907, medium = 0.64999997615814, hard = 0.75, hardest = 0.85000002384186, multiplayer = 0.64999997615814 }, -- 138
   humanDropChance = { easiest = 0, easy = 0.099999994039536, medium = 0.19999998807907, hard = 0.30000001192093, hardest = 0.39999997615814, multiplayer = 0.19999998807907 }, -- 1
   aiKickoffForce = { easiest = 0.54999995231628, easy = 0.69999992847443, medium = 0.75, hard = 0.79999995231628, hardest = 0.82499992847443, multiplayer = 0.75 }, -- 108
   aiBigHitChance = { easiest = 0.024999998509884, easy = 0.059999994933605, medium = 0.090000003576279, hard = 0.15000000596046, hardest = 0.25, multiplayer = 0.090000003576279 }, -- 104
   aiArmPinChance = { easiest = 0.30000001192093, easy = 0.30000001192093, medium = 0.30000001192093, hard = 0.44999998807907, hardest = 0.54999995231628, multiplayer = 0.5 }, -- 103
   aiEvasionScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 123
   aiScootChance = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 136
   aiHitupChance = { easiest = 0, easy = 0.099999994039536, medium = 0.19999998807907, hard = 0.30000001192093, hardest = 0.22999998927116, multiplayer = 0.19999998807907 }, -- 102
   aiBigHitScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 128
   aiFendChance = { easiest = 0.049999997019768, easy = 0.069999992847443, medium = 0.090000003576279, hard = 0.099999994039536, hardest = 0.15999999642372, multiplayer = 0.090000003576279 }, -- 101
   aiHitupScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 134
   aiFendScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 130
}
Nice work Wouldy. Wasn't this the Lua embedded in the exe, as its not part of the scripts in the blobset. Do yo think it possible to modify and put back into the game? The 2 main Lua files I was hoping to modify were this one and the player attributes. Nice find btw.
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#3
(09-14-2019, 02:03 AM)Itchy Hram Wrote: Nice work Wouldy. Wasn't this the Lua embedded in the exe, as its not part of the scripts in the blobset. Do yo think it possible to modify and put back into the game? The 2 main Lua files I was hoping to modify were this one and the player attributes. Nice find btw.

Yeah the script is hidden somewhere, not sure where, I had to write a lua script to dump the variables. Not sure how to change them yet.
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#4
(09-14-2019, 02:56 PM)Wouldubeinta Wrote:
(09-14-2019, 02:03 AM)Itchy Hram Wrote: Nice work Wouldy. Wasn't this the Lua embedded in the exe, as its not part of the scripts in the blobset. Do yo think it possible to modify and put back into the game? The 2 main Lua files I was hoping to modify were this one and the player attributes. Nice find btw.

Yeah the script is hidden somewhere, not sure where, I had to write a lua script to dump the variables. Not sure how to change them yet.

Great Stuff!!!
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#5
Got some good news, I can edit the lua config files for RLL3 and RLL4 now, should have something tomorrow. I will have editable lua config files in the "C:\Users\****\Documents\My Games\Rugby League Live #\lua" folder to make it easier for people to edit.
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#6
(10-09-2019, 07:54 PM)Wouldubeinta Wrote: Got some good news, I can edit the lua config files for RLL3 and RLL4 now, should have something tomorrow. I will have editable lua config files in the "C:\Users\****\Documents\My Games\Rugby League Live #\lua" folder to make it easier for people to edit.

Wouldy, I liken you to Homer's Donut.....is there anything you can't do!!??
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#7
Interesting. Adjusting (lowering) the sprint and run speeds has made the game a lot harder. Before it used to often be a little easy to just spread the ball wide to the winger for cheap metres, breaks and tries. With the lower speeds its almost impossible to do this now....result is its much harder make metres and breaks. Increasing the forwards drive power and frequency should also make them more useful and lead to using them more to make metres etc.
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#8
Thanks to Wouldy's Decompiler and being able to edit and view the Lua files in a much more readable format, have finally been able to get the AI to improve the try scoring position. They now seem to run at more of an angle and will try to get nearer the posts when scoring. Have also been able to change the lighting and shadow effects for the different time periods. The lighting and shadows for the Midday games was amazing, so you can now have a similar look in the other time slots. Needs some more tweaking but will release this soon.



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