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RLL3 Lua Modding
#1
[Image: DpT4wOF.jpg]

I managed to dump the difficulty_config.lua


Code:
holdDownInTacklePenaltyMinBreakDurationAlliedAi =
{
   easiest = 900,
   easy = 900,
   medium = 900,
   hard = 900,
   hardest = 900,
   multiplayer = 0,
}

holdDownInTacklePenaltyMinBreakDurationAi =
{
   easiest = 300,
   easy = 450,
   medium = 600,
   hard = 750,
   hardest = 900,
   multiplayer = 0,
}

holdDownInTacklePenaltyChanceAlliedAi =
{
   easiest = 0,
   easy = 0.0049999998882413,
   medium = 0.0099999997764826,
   hard = 0.014999998733401,
   hardest = 0.019999999552965,
   multiplayer = 0,
}

defaultAlliedAIDecreaseWithDifficulty =
{
   easiest = 0.125,
   easy = 0.0625,
   medium = 0,
   hard = -0.0625,
   hardest = -0.125,
   multiplayer = -0.19999998807907,
}

defaultAlliedAIIncreaseWithDifficulty =
{
   easiest = -0.25,
   easy = -0.125,
   medium = 0,
   hard = 0.125,
   hardest = 0.25,
   multiplayer = 0.19999998807907,
}

defaultHumanDecreaseWithDifficulty =
{
   easiest = 0,
   easy = 0,
   medium = 0,
   hard = 0,
   hardest = 0,
   multiplayer = -0.19999998807907,
}

defaultHumanIncreaseWithDifficulty =
{
   easiest = 0,
   easy = 0,
   medium = 0,
   hard = 0,
   hardest = 0,
   multiplayer = 0.19999998807907,
}

defaultAIIncreaseWithDifficulty =
{
   easiest = -0.5,
   easy = -0.25,
   medium = 0,
   hard = 0.25,
   hardest = 0.5,
   multiplayer = 0.19999998807907,
}

holdDownInTacklePenaltyChanceAi =
{
   easiest = 0.18000000715256,
   easy = 0.16999998688698,
   medium = 0.11999998986721,
   hard = 0.075000002980232,
   hardest = 0.03999999910593,
   multiplayer = 0,
}

defaultAIDecreaseWithDifficulty =
{
   easiest = 0.5,
   easy = 0.25,
   medium = 0,
   hard = -0.25,
   hardest = -0.5,
   multiplayer = -0.19999998807907,
}

MaxHeldTimeAfterDiveTackleRange =
{
   easiest = [1.10, 2.00],
   easy = [1.10, 2.00],
   medium = [1.10, 2.00],
   hard = [1.10, 1.90],
   hardest = [1.10, 1.80],
   multiplayer = [1.10, 2.00],
}

MaxHeldTimeAfterLowTackleRange =
{
   easiest = [1.50, 2.30],
   easy = [1.50, 2.30],
   medium = [1.50, 2.30],
   hard = [1.40, 2.10],
   hardest = [1.30, 2.00],
   multiplayer = [1.50, 2.30],
}

WarningBeforePenaltyRange =
{
   easiest = [1.11, 1.44],
   easy = [1.11, 1.44],
   medium = [1.11, 1.44],
   hard = [1.11, 1.44],
   hardest = [1.11, 1.44],
   multiplayer = [1.11, 1.44],
}

MaxHeldTimeAfterDragRange =
{
   easiest = [1.60, 2.20],
   easy = [1.60, 2.15],
   medium = [1.60, 2.10],
   hard = [1.40, 2.00],
   hardest = [1.30, 1.90],
   multiplayer = [1.60, 2.20],
}

humanMechanicExpiryTime = 3

valueModifiersAlliedAi =
{
   dropModifier = { easiest = 0.125, easy = 0.0625, medium = 0, hard = -0.0625, hardest = -0.125, multiplayer = -0.19999998807907 } -- 119
}

MaxHeldTimeDelayRange =
{
   easiest = [2.60, 3.10],
   easy = [2.30, 3.00],
   medium = [2.00, 2.90],
   hard = [1.30, 2.10],
   hardest = [1.20, 1.90],
   multiplayer = [1.70, 2.80],
}

aiMechanicExpiryTime = 86400

valueModifiersHuman =
{
   dropModifier = { easiest = 0, easy = 0, medium = 0, hard = 0, hardest = 0, multiplayer = -0.19999998807907 } -- 119
}

defaultDifficulty =
{
   easiest = 0.099999994039536,
   easy = 0.25,
   medium = 0.5,
   hard = 0.75,
   hardest = 1,
   multiplayer = 0.5,
}

valueModifiersAi =
{
   dropModifier = { easiest = -0.5, easy = -0.25, medium = 0, hard = 0.25, hardest = 0.5, multiplayer = 0.19999998807907 } -- 119
}

difficultyParams =
{
   humanConversionKickMeterAccuracy = 2,
   aiContestedCollectInputScore = 115,
   aiConversionKickChanceNines = 109,
   humanStaminaDrainModifier = 141,
   aiPassiveBreakTackleScore = 132,
   aiArmPinTackleInputScore = 106,
   humanAutoMechanicChance = 140,
   forwardDriveInputBoost = 143,
   aiConversionKickChance = 107,
   aiLowTackleInputScore = 105,
   aiFightBallStripScore = 131,
   aiFortyTwentyAccuracy = 122,
   aiEmptyMecahnicScore = 120,
   aiFieldGoalAccuracy = 121,
   ballStripMashAmount = 142,
   aiBreakTackleChance = 112,
   aiDragTackleChance = 116,
   aiBreakTackleScore = 129,
   aiGooseStepChance = 118,
   aiBallStripChance = 113,
   aiDragTackleScore = 125,
   aiKickInPlayPower = 137,
   aiSideStepChance = 117,
   aiBallStripScore = 127,
   aiGooseStepScore = 126,
   aiStruggleChance = 135,
   aiFakePassScore = 124,
   humanInputBoost = 139,
   aiEvasionChance = 133,
   aiOffloadChance = 138,
   humanDropChance = 1,
   aiKickoffForce = 108,
   aiBigHitChance = 104,
   aiArmPinChance = 103,
   aiEvasionScore = 123,
   aiScootChance = 136,
   aiHitupChance = 102,
   aiBigHitScore = 128,
   aiFendChance = 101,
   aiHitupScore = 134,
   dropModifier = 119,
   aiFendScore = 130,
}

difficultyValues =
{
   humanConversionKickMeterAccuracy = { easiest = 1.0999999046326, easy = 1, medium = 1, hard = 0.85000002384186, hardest = 0.5, multiplayer = 1 }, -- 2
   aiContestedCollectInputScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 115
   aiConversionKickChanceNines = { easiest = 0.099999994039536, easy = 0.25, medium = 0.54999995231628, hard = 0.60000002384186, hardest = 0.69999992847443, multiplayer = 0 }, -- 109
   humanStaminaDrainModifier = { easiest = 0, easy = 0.5, medium = 1, hard = 1, hardest = 1, multiplayer = 1 }, -- 141
   aiPassiveBreakTackleScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 132
   aiArmPinTackleInputScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 106
   humanAutoMechanicChance = { easiest = 1, easy = 0, medium = 0, hard = 0, hardest = 0, multiplayer = 0 }, -- 140
   forwardDriveInputBoost = { easiest = 10, easy = 10, medium = 10, hard = 0.3299999833107, hardest = 0.25, multiplayer = 10 }, -- 143
   aiConversionKickChance = { easiest = 0.049999997019768, easy = 0.34999996423721, medium = 0.64999997615814, hard = 0.75, hardest = 0.79999995231628, multiplayer = 0.64999997615814 }, -- 107
   aiLowTackleInputScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 105
   aiFightBallStripScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 131
   aiFortyTwentyAccuracy = { easiest = 7, easy = 5, medium = 2, hard = 1.5, hardest = 1, multiplayer = 2 }, -- 122
   aiEmptyMecahnicScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 120
   aiFieldGoalAccuracy = { easiest = 10, easy = 7, medium = 5, hard = 4, hardest = 3, multiplayer = 4 }, -- 121
   ballStripMashAmount = { easiest = [0.00, 1.00], easy = [0.00, 1.00], medium = [0.00, 1.00], hard = [0.00, 2.00], hardest = [0.00, 2.00], multiplayer = [0.00, 1.00] }, -- 142
   aiBreakTackleChance = { easiest = 0.25, easy = 0.30000001192093, medium = 0.5, hard = 0.64999997615814, hardest = 0.79999995231628, multiplayer = 0.5 }, -- 112
   aiDragTackleChance = { easiest = 0.099999994039536, easy = 0.30000001192093, medium = 0.5, hard = 0.60000002384186, hardest = 0.75, multiplayer = 0.5 }, -- 116
   aiBreakTackleScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 129
   aiGooseStepChance = { easiest = 0.049999997019768, easy = 0.34999996423721, medium = 0.54999995231628, hard = 0.75999999046326, hardest = 0.86000001430511, multiplayer = 0.54999995231628 }, -- 118
   aiBallStripChance = { easiest = 0.099999994039536, easy = 0.15000000596046, medium = 0.15000000596046, hard = 0.19999998807907, hardest = 0.30000001192093, multiplayer = 0.15000000596046 }, -- 113
   aiDragTackleScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 125
   aiKickInPlayPower = { easiest = 7, easy = 0.75, medium = 0.79999995231628, hard = 0.79999995231628, hardest = 1, multiplayer = 0.79999995231628 }, -- 137
   aiSideStepChance = { easiest = 0.079999998211861, easy = 0.15000000596046, medium = 0.16999998688698, hard = 0.18999999761581, hardest = 0.23999997973442, multiplayer = 0.19999998807907 }, -- 117
   aiBallStripScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 127
   aiGooseStepScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 126
   aiStruggleChance = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 135
   aiFakePassScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 124
   humanInputBoost = { easiest = 10, easy = 10, medium = 0.25, hard = 0, hardest = 0, multiplayer = 0 }, -- 139
   aiEvasionChance = { easiest = 0.099999994039536, easy = 0.125, medium = 0.17499998211861, hard = 0.375, hardest = 0.5, multiplayer = 0.25 }, -- 133
   aiOffloadChance = { easiest = 0.25, easy = 0.44999998807907, medium = 0.64999997615814, hard = 0.75, hardest = 0.85000002384186, multiplayer = 0.64999997615814 }, -- 138
   humanDropChance = { easiest = 0, easy = 0.099999994039536, medium = 0.19999998807907, hard = 0.30000001192093, hardest = 0.39999997615814, multiplayer = 0.19999998807907 }, -- 1
   aiKickoffForce = { easiest = 0.54999995231628, easy = 0.69999992847443, medium = 0.75, hard = 0.79999995231628, hardest = 0.82499992847443, multiplayer = 0.75 }, -- 108
   aiBigHitChance = { easiest = 0.024999998509884, easy = 0.059999994933605, medium = 0.090000003576279, hard = 0.15000000596046, hardest = 0.25, multiplayer = 0.090000003576279 }, -- 104
   aiArmPinChance = { easiest = 0.30000001192093, easy = 0.30000001192093, medium = 0.30000001192093, hard = 0.44999998807907, hardest = 0.54999995231628, multiplayer = 0.5 }, -- 103
   aiEvasionScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 123
   aiScootChance = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 136
   aiHitupChance = { easiest = 0, easy = 0.099999994039536, medium = 0.19999998807907, hard = 0.30000001192093, hardest = 0.22999998927116, multiplayer = 0.19999998807907 }, -- 102
   aiBigHitScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 128
   aiFendChance = { easiest = 0.049999997019768, easy = 0.069999992847443, medium = 0.090000003576279, hard = 0.099999994039536, hardest = 0.15999999642372, multiplayer = 0.090000003576279 }, -- 101
   aiHitupScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 134
   aiFendScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 130
}
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#2
(09-13-2019, 06:00 PM)Wouldubeinta Wrote: [Image: DpT4wOF.jpg]

I managed to dump the difficulty_config.lua


Code:
holdDownInTacklePenaltyMinBreakDurationAlliedAi =
{
   easiest = 900,
   easy = 900,
   medium = 900,
   hard = 900,
   hardest = 900,
   multiplayer = 0,
}

holdDownInTacklePenaltyMinBreakDurationAi =
{
   easiest = 300,
   easy = 450,
   medium = 600,
   hard = 750,
   hardest = 900,
   multiplayer = 0,
}

holdDownInTacklePenaltyChanceAlliedAi =
{
   easiest = 0,
   easy = 0.0049999998882413,
   medium = 0.0099999997764826,
   hard = 0.014999998733401,
   hardest = 0.019999999552965,
   multiplayer = 0,
}

defaultAlliedAIDecreaseWithDifficulty =
{
   easiest = 0.125,
   easy = 0.0625,
   medium = 0,
   hard = -0.0625,
   hardest = -0.125,
   multiplayer = -0.19999998807907,
}

defaultAlliedAIIncreaseWithDifficulty =
{
   easiest = -0.25,
   easy = -0.125,
   medium = 0,
   hard = 0.125,
   hardest = 0.25,
   multiplayer = 0.19999998807907,
}

defaultHumanDecreaseWithDifficulty =
{
   easiest = 0,
   easy = 0,
   medium = 0,
   hard = 0,
   hardest = 0,
   multiplayer = -0.19999998807907,
}

defaultHumanIncreaseWithDifficulty =
{
   easiest = 0,
   easy = 0,
   medium = 0,
   hard = 0,
   hardest = 0,
   multiplayer = 0.19999998807907,
}

defaultAIIncreaseWithDifficulty =
{
   easiest = -0.5,
   easy = -0.25,
   medium = 0,
   hard = 0.25,
   hardest = 0.5,
   multiplayer = 0.19999998807907,
}

holdDownInTacklePenaltyChanceAi =
{
   easiest = 0.18000000715256,
   easy = 0.16999998688698,
   medium = 0.11999998986721,
   hard = 0.075000002980232,
   hardest = 0.03999999910593,
   multiplayer = 0,
}

defaultAIDecreaseWithDifficulty =
{
   easiest = 0.5,
   easy = 0.25,
   medium = 0,
   hard = -0.25,
   hardest = -0.5,
   multiplayer = -0.19999998807907,
}

MaxHeldTimeAfterDiveTackleRange =
{
   easiest = [1.10, 2.00],
   easy = [1.10, 2.00],
   medium = [1.10, 2.00],
   hard = [1.10, 1.90],
   hardest = [1.10, 1.80],
   multiplayer = [1.10, 2.00],
}

MaxHeldTimeAfterLowTackleRange =
{
   easiest = [1.50, 2.30],
   easy = [1.50, 2.30],
   medium = [1.50, 2.30],
   hard = [1.40, 2.10],
   hardest = [1.30, 2.00],
   multiplayer = [1.50, 2.30],
}

WarningBeforePenaltyRange =
{
   easiest = [1.11, 1.44],
   easy = [1.11, 1.44],
   medium = [1.11, 1.44],
   hard = [1.11, 1.44],
   hardest = [1.11, 1.44],
   multiplayer = [1.11, 1.44],
}

MaxHeldTimeAfterDragRange =
{
   easiest = [1.60, 2.20],
   easy = [1.60, 2.15],
   medium = [1.60, 2.10],
   hard = [1.40, 2.00],
   hardest = [1.30, 1.90],
   multiplayer = [1.60, 2.20],
}

humanMechanicExpiryTime = 3

valueModifiersAlliedAi =
{
   dropModifier = { easiest = 0.125, easy = 0.0625, medium = 0, hard = -0.0625, hardest = -0.125, multiplayer = -0.19999998807907 } -- 119
}

MaxHeldTimeDelayRange =
{
   easiest = [2.60, 3.10],
   easy = [2.30, 3.00],
   medium = [2.00, 2.90],
   hard = [1.30, 2.10],
   hardest = [1.20, 1.90],
   multiplayer = [1.70, 2.80],
}

aiMechanicExpiryTime = 86400

valueModifiersHuman =
{
   dropModifier = { easiest = 0, easy = 0, medium = 0, hard = 0, hardest = 0, multiplayer = -0.19999998807907 } -- 119
}

defaultDifficulty =
{
   easiest = 0.099999994039536,
   easy = 0.25,
   medium = 0.5,
   hard = 0.75,
   hardest = 1,
   multiplayer = 0.5,
}

valueModifiersAi =
{
   dropModifier = { easiest = -0.5, easy = -0.25, medium = 0, hard = 0.25, hardest = 0.5, multiplayer = 0.19999998807907 } -- 119
}

difficultyParams =
{
   humanConversionKickMeterAccuracy = 2,
   aiContestedCollectInputScore = 115,
   aiConversionKickChanceNines = 109,
   humanStaminaDrainModifier = 141,
   aiPassiveBreakTackleScore = 132,
   aiArmPinTackleInputScore = 106,
   humanAutoMechanicChance = 140,
   forwardDriveInputBoost = 143,
   aiConversionKickChance = 107,
   aiLowTackleInputScore = 105,
   aiFightBallStripScore = 131,
   aiFortyTwentyAccuracy = 122,
   aiEmptyMecahnicScore = 120,
   aiFieldGoalAccuracy = 121,
   ballStripMashAmount = 142,
   aiBreakTackleChance = 112,
   aiDragTackleChance = 116,
   aiBreakTackleScore = 129,
   aiGooseStepChance = 118,
   aiBallStripChance = 113,
   aiDragTackleScore = 125,
   aiKickInPlayPower = 137,
   aiSideStepChance = 117,
   aiBallStripScore = 127,
   aiGooseStepScore = 126,
   aiStruggleChance = 135,
   aiFakePassScore = 124,
   humanInputBoost = 139,
   aiEvasionChance = 133,
   aiOffloadChance = 138,
   humanDropChance = 1,
   aiKickoffForce = 108,
   aiBigHitChance = 104,
   aiArmPinChance = 103,
   aiEvasionScore = 123,
   aiScootChance = 136,
   aiHitupChance = 102,
   aiBigHitScore = 128,
   aiFendChance = 101,
   aiHitupScore = 134,
   dropModifier = 119,
   aiFendScore = 130,
}

difficultyValues =
{
   humanConversionKickMeterAccuracy = { easiest = 1.0999999046326, easy = 1, medium = 1, hard = 0.85000002384186, hardest = 0.5, multiplayer = 1 }, -- 2
   aiContestedCollectInputScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 115
   aiConversionKickChanceNines = { easiest = 0.099999994039536, easy = 0.25, medium = 0.54999995231628, hard = 0.60000002384186, hardest = 0.69999992847443, multiplayer = 0 }, -- 109
   humanStaminaDrainModifier = { easiest = 0, easy = 0.5, medium = 1, hard = 1, hardest = 1, multiplayer = 1 }, -- 141
   aiPassiveBreakTackleScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 132
   aiArmPinTackleInputScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 106
   humanAutoMechanicChance = { easiest = 1, easy = 0, medium = 0, hard = 0, hardest = 0, multiplayer = 0 }, -- 140
   forwardDriveInputBoost = { easiest = 10, easy = 10, medium = 10, hard = 0.3299999833107, hardest = 0.25, multiplayer = 10 }, -- 143
   aiConversionKickChance = { easiest = 0.049999997019768, easy = 0.34999996423721, medium = 0.64999997615814, hard = 0.75, hardest = 0.79999995231628, multiplayer = 0.64999997615814 }, -- 107
   aiLowTackleInputScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 105
   aiFightBallStripScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 131
   aiFortyTwentyAccuracy = { easiest = 7, easy = 5, medium = 2, hard = 1.5, hardest = 1, multiplayer = 2 }, -- 122
   aiEmptyMecahnicScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 120
   aiFieldGoalAccuracy = { easiest = 10, easy = 7, medium = 5, hard = 4, hardest = 3, multiplayer = 4 }, -- 121
   ballStripMashAmount = { easiest = [0.00, 1.00], easy = [0.00, 1.00], medium = [0.00, 1.00], hard = [0.00, 2.00], hardest = [0.00, 2.00], multiplayer = [0.00, 1.00] }, -- 142
   aiBreakTackleChance = { easiest = 0.25, easy = 0.30000001192093, medium = 0.5, hard = 0.64999997615814, hardest = 0.79999995231628, multiplayer = 0.5 }, -- 112
   aiDragTackleChance = { easiest = 0.099999994039536, easy = 0.30000001192093, medium = 0.5, hard = 0.60000002384186, hardest = 0.75, multiplayer = 0.5 }, -- 116
   aiBreakTackleScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 129
   aiGooseStepChance = { easiest = 0.049999997019768, easy = 0.34999996423721, medium = 0.54999995231628, hard = 0.75999999046326, hardest = 0.86000001430511, multiplayer = 0.54999995231628 }, -- 118
   aiBallStripChance = { easiest = 0.099999994039536, easy = 0.15000000596046, medium = 0.15000000596046, hard = 0.19999998807907, hardest = 0.30000001192093, multiplayer = 0.15000000596046 }, -- 113
   aiDragTackleScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 125
   aiKickInPlayPower = { easiest = 7, easy = 0.75, medium = 0.79999995231628, hard = 0.79999995231628, hardest = 1, multiplayer = 0.79999995231628 }, -- 137
   aiSideStepChance = { easiest = 0.079999998211861, easy = 0.15000000596046, medium = 0.16999998688698, hard = 0.18999999761581, hardest = 0.23999997973442, multiplayer = 0.19999998807907 }, -- 117
   aiBallStripScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 127
   aiGooseStepScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 126
   aiStruggleChance = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 135
   aiFakePassScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 124
   humanInputBoost = { easiest = 10, easy = 10, medium = 0.25, hard = 0, hardest = 0, multiplayer = 0 }, -- 139
   aiEvasionChance = { easiest = 0.099999994039536, easy = 0.125, medium = 0.17499998211861, hard = 0.375, hardest = 0.5, multiplayer = 0.25 }, -- 133
   aiOffloadChance = { easiest = 0.25, easy = 0.44999998807907, medium = 0.64999997615814, hard = 0.75, hardest = 0.85000002384186, multiplayer = 0.64999997615814 }, -- 138
   humanDropChance = { easiest = 0, easy = 0.099999994039536, medium = 0.19999998807907, hard = 0.30000001192093, hardest = 0.39999997615814, multiplayer = 0.19999998807907 }, -- 1
   aiKickoffForce = { easiest = 0.54999995231628, easy = 0.69999992847443, medium = 0.75, hard = 0.79999995231628, hardest = 0.82499992847443, multiplayer = 0.75 }, -- 108
   aiBigHitChance = { easiest = 0.024999998509884, easy = 0.059999994933605, medium = 0.090000003576279, hard = 0.15000000596046, hardest = 0.25, multiplayer = 0.090000003576279 }, -- 104
   aiArmPinChance = { easiest = 0.30000001192093, easy = 0.30000001192093, medium = 0.30000001192093, hard = 0.44999998807907, hardest = 0.54999995231628, multiplayer = 0.5 }, -- 103
   aiEvasionScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 123
   aiScootChance = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 136
   aiHitupChance = { easiest = 0, easy = 0.099999994039536, medium = 0.19999998807907, hard = 0.30000001192093, hardest = 0.22999998927116, multiplayer = 0.19999998807907 }, -- 102
   aiBigHitScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 128
   aiFendChance = { easiest = 0.049999997019768, easy = 0.069999992847443, medium = 0.090000003576279, hard = 0.099999994039536, hardest = 0.15999999642372, multiplayer = 0.090000003576279 }, -- 101
   aiHitupScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 134
   aiFendScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 130
}
Nice work Wouldy. Wasn't this the Lua embedded in the exe, as its not part of the scripts in the blobset. Do yo think it possible to modify and put back into the game? The 2 main Lua files I was hoping to modify were this one and the player attributes. Nice find btw.
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#3
(09-14-2019, 02:03 AM)Itchy Hram Wrote: Nice work Wouldy. Wasn't this the Lua embedded in the exe, as its not part of the scripts in the blobset. Do yo think it possible to modify and put back into the game? The 2 main Lua files I was hoping to modify were this one and the player attributes. Nice find btw.

Yeah the script is hidden somewhere, not sure where, I had to write a lua script to dump the variables. Not sure how to change them yet.
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#4
(09-14-2019, 02:56 PM)Wouldubeinta Wrote:
(09-14-2019, 02:03 AM)Itchy Hram Wrote: Nice work Wouldy. Wasn't this the Lua embedded in the exe, as its not part of the scripts in the blobset. Do yo think it possible to modify and put back into the game? The 2 main Lua files I was hoping to modify were this one and the player attributes. Nice find btw.

Yeah the script is hidden somewhere, not sure where, I had to write a lua script to dump the variables. Not sure how to change them yet.

Great Stuff!!!
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