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Rugby League Live 5 Wishlist
#21
-Fix Career mode when out of stamina!! get subbed off!!! saves missing weeks of game's

-Gain more exp and money higher up NRL you move.

-Crowd Flag's massive one's you see at game's.

-Retro Round

-Local Derby's give more money or State of Orgin grant's more money (Career mode)

-cameron smith as a ref lol (already done it)

-Like a say (Big Ant worldwide of Sports) Highlights of the week. Just for big names and best play's of the week.

-More assets in stadium building

-Ray Warren!!!!!!!!!!!!!!!!

-Mullet and reg reagan mosatche.
up up cronulla
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#22
Have a grand final day experience for example have the ability to play the Intrust Super Championship and NRL grand final games with enhanced atmosphere, commentary file and content such as locker room cam, coach interview etc... give it a sense of reward for the player to reach this match.
Ability to play as the parent club (NRL) and feeder clubs also concurrently and have the ability to set lineups for all on match week .
Animated set plays just like Rugby 08 for example.
Ability to set depth of attacking backline and shape, for example flat, deep, staggered for out the back plays.
Improved offloading .
Allow more time and space for general play kicking.
Make players fatigue faster and make fatigue a factor such as drop balls, missed tackles, not getting on side etc. .
Add more tackling and try scoring animations.
Make high attributed and marquee players have a significantly noticable abilities could be called game changer ability.
Team stadium songs for running out and tries for example Green Machine theme song for Canberra Raiders playing at home.
In career mode have offers made by other clubs to poach your player or coach as well as sackings for under performance. Include milestones such as you cannot coach rep teams until you have won a grand final or if you get the wooden spoon you get relegated to a feeder club until you win a GF with that club before your back in first grade. Thats all for now i think.
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#23
(05-19-2018, 02:30 AM)Radman Wrote: I've got a good idea that improves on the last defensive game idea I had in this thread so scrap that one lol.

This idea simplifies the above ideas further by removing the L2 function for controlled defensive movement and changing it to holding L1 and R1 to compress defence and changing L2 to select nearest player button.
Ok so I've broken down my last idea and come up with this more simpler far more user friendly idea.

To break it down it works like this.

L1 (hold)= Slide defensive line Right (left on screen.)
R1 (hold)= Slide defensive line Left (right on screen.)
L1 + R1 (hold)= Compress defensive line.
L1 + R1 -hold- + Down on Left Stick = Compress defensive line and advance line forward.
Hold L1 + Down or Up on Left Stick = advance or retreat Umbrella defence on right side defence (left on screen)
Hold R1 + Down or Up on Left Stick = advance or retreat umbrella defence on right side defence (right on screen)
L1 - Tap= select along the line left on screen
R1 - Tap= select along the line right on screen
L2 = Select closest player.
R2 = Sprint/perform defensive movement at faster speed or intensity. (Affects player fatigue)

So the idea from this is to give the player much easier to use controls but with greater depth and realism and to make sliding and compressed defence core requirements for good defence.

The core defensive movements could be done very simply with just the L1 and R1 buttons and with the left stick. Selecting along the line with L1 and R1 stays the same but the cool thing that can you could do is to tactically select along the line in anticipation of the next play and start compressing early in case of a quick play the ball. The highlighted player being the centre point of your defence. This also solves the problem where you want to cycle along the line and rush out of the line at speed with one player, you can do that still but also as a team or forward pack.

Tackling I feel should go back to the way it was in RLL2 with the reinclusion of ball strips and from RLL4 keeping ankle taps from slightly out of range dive tackles. On the attacking side I'd be adding back in the goosestep to down on right stick so we can all do the Ponga step but have it give a slight forward speed boost on down Right stick press. Smile

One of the key things I think can be achieved with this is taking as much of the AI assistance away as possible so all or most defensive control is player controlled. I think we can get as far as only needing the AI assist as an option for inexperienced players or for an easy mode.

Thinking about it now maybe holding L1 and R1 and pressing up on the left stick after a tackle is made can manually retreat your line?...leaves only really getting players to square up at marker, get onside and turn and chase line breaks as AI controlled needs. 

I guess a lot of these could be set up similar to FIFA as toggle assist on or off but I'd hate going up against someone online with assists all on so I'd make online ranked manual play only. Non ranked anything goes.

As for the tackling itself I'd go with this -

- Triangle= Dive/Legs tackle/ankle tap = Good tackle means player goes to ground quickly, bad tackle means goose step breaks tackle or player offloads as they go to ground.
- X= Waist tackle = good tackle means player driven back or to ground quickly, if only one in the tackle high chance of offload opportunity. Vulnerable to step in a one on one situation. Compressed defence highly effective.
- O= High/Wrap tackle = High wrap tackle, good for avoiding offload, risk of high tackle, risk of fend in one on one situation. Compressed defence highly effective.

Hold X or O= Draw nearest players to ball carrier into tackle. Rather than the odd situation with warping out of control tacklers this can be player controlled but at risk of creating gaps for offload run throughs. Reward is highly effective tackles, risk from using too much is players fatigue faster.

Speaking of fatigue I feel this should be made more noticeable in game without the need for thermal imaging so maybe players slow down more and maybe dropping off tackles, visual indications with players hands on knees or hips, holding different parts of body to indicate possible injuries that you can target on attack and line movements not in sync. Getting back the 10 a tad slower allowing for attack to get more of a roll on. Maybe even head knocks or full injuries can leave players lying on field as play continues until the immediate tackle is made and play is stopped. I'm not gonna go as far as have trainers or medical come out and assess the injury to determine what it is but it would be funny in a skippable cut scene.

This = perfect
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#24
(05-26-2018, 07:50 AM)Jasche78 Wrote: Have a grand final day experience for example have the ability to play the Intrust Super Championship and NRL grand final games with enhanced atmosphere, commentary file and content such as locker room cam, coach interview etc... give it a sense of reward for the player to reach this match.
Ability to play as the parent club (NRL) and feeder clubs also concurrently and have the ability to set lineups for all on match week .
Animated set plays just like Rugby 08 for example.
Team stadium songs for running out and tries for example Green Machine  theme song for Canberra Raiders playing at home.
In career mode have offers made by other clubs to poach your player or coach as well as sackings for under performance. Include milestones such as you cannot coach rep teams until you have won a grand final or if you get the wooden spoon you get relegated to a feeder club until you win a GF with that club before your back in first grade. Thats all for now i think.

These i like but with set play's its league not rugga lol even though they where good not always smooth.they do have that now but not as much just have to use it right.
up up cronulla
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#25
Ability to pass at the defensive line or in the defensive line...bit like draw and pass.
Also the switch to closest player tweaked instead of always going to fullback when there is a line break.
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#26
I just want the option for longer half lengths in 9's games. Would love 15 or 20 minute halves in a custom nines match.
#Thegreatestgameofall
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#27
Rll5 prediction - 2019
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#28
I could live with that... I need to get Rugby League on the Xbox One. ?
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
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#29
I think that big Aunt should do what they did with Cricket. Start from scratch with an unlicensed game and allow users to upload all the players and teams that are in the licensed leagues. That would allow them to focus hopefully on developing the game play based on users comments and do things their way without having to worried about what true blue wants them to do with it.
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#30
Prediction #2 That won't happen
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