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Your Suggestions!
#12
Here is a list of suggestions I've compiled ...

Team Builder
• allow jumper design.
• allow jumpers based on AFL clubs and clubs from other leagues.
• allow individual colours in the jumpers to be changed.
• there’s only nine letters allowed for a club name, so it would be impossible to (re)build any AFL team (from scratch) which has a longer name than that, (e.g. Collingwood, North Melbourne).

Player Editor
• should be able to change an existing player’s number (without having to delist and relist them).
• should be able to change an existing player’s position, (e.g. Dayne Beams goes from HF to ruck rover).
• should be able to change an existing player’s weight.

Player Creator
• understand there’s freaks in the game (e.g. Buddy Franklin), but should have a formula which prohibits people from building fast giants.

Running
• should be able to burn off players, e.g. Ablett sprinting clear from a pack, or Dangerfield gaining distance on whoever’s chasing him.
• pace needs to be equitable with line-breakers. Everybody’s caught, and often by guys who shouldn’t get near them.

Passing
• include indicators of options – particularly useful when you have teammates off-screen, e.g. AFL98 had little arrows around the ball-carrier, long arrows indicating options by foot, small arrows for options by handball. Something similar could be used. Power meters could fill the arrows as you’re executing the disposal to gauge accuracy.
• stop players from being flat-footed. Too often teammates are stationery. By the time they take the ball, turn, build up speed, etc., they’re tackled.
• part of AI, but players need to spread from contests and provide options, instead of remaining flat-footed, (particularly in handball situations).
• as a note, the L2 modifier to target teammates is so cumbersome it takes forever to find the player you intend.

Kicking
• shorten the wind-up for kicking. Too often caught when way clear because the kicking meter is too slow for a long kick.
• basic kicks can go awry – annoying when trying to pick up somebody right in front of you.

Handballing
• handballs can be too unreliable, which is annoying when they’re basic options, e.g. a teammate a meter away. Instead, the ball drops short, goes back to the handballer, or goes to a completely different option.
• longer handballs are intercepted because your teammate remains flatfooted whilst your opponent runs in for the intercept. Unsure why this happens like this regularly.

Rucking/Midfield
• too easily manipulated online.
• should be able to direct the formation of midfielders.
• should have the option to take the ball out of the ruck.
• can be difficult adjusting to who has the ball when cutting (visually) from rucking contests.

Tackling
• too often unrewarded for tackling, e.g. you can hit 80 tackles a game and not get a single holding the ball decision. That’s the rule for the game. Should, at the least, have a ratio of one holding the ball per eight tackles. It's annoying that you give away far more frees tackling than you get.
• arbitrarily penalise anybody who is tackled following a fend-off

Fend-off
• the success of a potential fend-off should be based on the timing of its it use.
• the fend-off button should provide blind turns and dummies also, attempting to apply whichever is necessary in whatever situation it's used, e.g. when confronted front-on by an opponent, dummy instead.

Spoiling
• it's pretty difficult when running at pace to control the left analog stick for movement, the triangle and modifer for the punch, and then the right analog stick for the direction of the punch.

Set Goal Kicking
• based purely on guesswork and luck. Introduce a goal-kicking meter. Difficulty of the meter can be prejudiced by difficulty of shot, a player’s stats, and his kicking form in that game.
• slow or stop the clock when a player goes into a set shot. Presently, set shots can take minutes of game-time. Wouldn't take much to go into real-time just for set-shots.

Goal Kicking on the Run
• again, based largely on luck. Would be good to have a meter, although it could be unfeasible waiting for accuracy in the run of play.

Marks
• too many unrealistic marks, e.g. Ben Johnson from Collingwood taking a screamer.
• stats overly predetermine the outcome of a contest, e.g. your player can have prime position, but he won’t even contest because an opponent with better (marking) stats comes into the contest.
• as part of above, too many unrealistic marks, e.g. your player will be leading to the ball, but the opponent behind you will dive through you (physically impossible) and mark.
• players will sometimes not make an attempt for the mark, e.g. the ball will come straight to them, and they will just watch it go through or over them.
• should be more use of the body allowed. There's the jostle, but there are occasions running to the ball if you held your ground, you should be able to block an opponent.
• should have double and triple grabs for marks.

Man on the Mark
• the player who takes the mark or gets the free will develop a force field around him. You can’t go near him. If you’re behind him and he plays on, he gets to run free, whilst you’re pushed away. (I understand this can be turned off for general play, but online it remains a killer).
• similary on multiplayer, somebody takes the mark and you can't run past and demand the handball because of this force field.
• online, opponents will tackle you following a mark. This should arbitrarily be an automatic 50. It’s not.
• online, opponents will bump you following a mark. Often, this results in the ball spilling free or your player being pushed over the mark and ‘PLAY ON’ being called. Again, should be 50. It's basically a loophole cheat at the moment.

Bumping
• nice touch, but online people use it instead of tackling to incapacitate or dispossess the ball-carrier. Whilst an occasional free kick can be paid for an ‘Illegal Bump’, would suggest increasing the ration of frees (e.g. 8 out of 10) whenever a player is pushed in the back.
• bumps (as shepherds) should knock opponents over.
• should be able to shepherd on the goal line, but doesn't seem an option.

Changing Players
• too often when you try to change players, it’ll give you a teammate furthest away from the contest.

AI of Teammates
• defensively: teammates will often take the wrong option, e,g, will come to help in a contest you have covered, creating a free man.
• defensively: will zone off and cover an opponent running to a non-dangerous area instead of attacking the ball, even if it’s coming straight to them.
• defensively: will tackle when you’re already tackling, again creating a free man as the tacklers usually end up on the ground.
• offensively: won’t spread when you have the ball to provide options.
• general: will ignore the ball, even when it drops at their feet, instead running to cover an opponent.

Picking up the ball
• players will overrun the ball. Understand this happens (in real life), but perhaps there should be a button modifier to pick it up (e.g. hold down Triangle) or to tap it along (keep tapping Triangle), as that would give you some control over the outcome.
• players will pause just before they’re about to pick up the ball. This will result in them getting tackled when they should’ve broken clear, or will actually result in an opponent picking up the ball, even though they’re behind your player (again, physically impossible).

Smothers
• there’s an inordinate amount of smothers in the game.
• smothers rebound outrageously.

Interface
• team selection is grossly cumbersome. Simply line up players in traditional media format, e.g. players listed positionally line by line, (B, HB, C, HF, F, R, Inter.), with options outside the 22 listed by the side.
• that a player's skill will vary depending on the position in which he's selected is a nice touch, but would suggest midfielders are relatively interchangeable, so any variance should be minor. (Potentially, a player could have a 'Secondary Position', in which he might thrive equally.)
• should be able to select a default team (putting the players in position) which remains your team all the time (until changed).
• between quarters just have a single screen with options (e.g. stats, team selection, scores, etc.), instead of requiring game-players to click through a variety of screens.

Momentum
• could be wrong, but really feels like momentum’s been programmed into the game, which prejudices statistical probabilities and the outcomes of contests, etc.

Rotations
• rotations are just silly, e.g. if you have a ruckman as your first interchange, he can end up in the midfield; if you have midfielders there, it can stick one in the ruck or in key positions, etc.

Suggestions
• coin toss: should be able to call the coin toss and call which end you kick to. (Like the cricket games, possibly provide a forecast for the game, which would influence your decision should you win the coin toss.)
• variable weather: weather’s rarely constant, e.g. rains the whole game. Should have conditions which change throughout the course of the game, (although this should be rare).
• twilight games: each quarter the game could darken.
• crowd participation: crowds are generic. Should try and include personalised club and player chants, e.g. the slow ‘COLL-ING-WOOD’ chant, or ‘Toooooooves’ when Toovey goes near the ball. Every club has similar chants or individualised chants for players, (e.g. Carlton supporters have a unique chant for Kreuzer).
• crowds: every stadium is a packed house. Crowds should reflect the success of a club, and the interest in a game (e.g. 1st vs 2nd drawing a full house, 15th vs 16th drawing a small crowd).
• a celebration button (e.g. R1, R2, L1, L2) which can be used after a goal. Would be really good (stir) for online play.
• in a player vs player contest, allowing a third party to take the umpire and control the decisions. (One button could simply blow the whistle, and then a menu of decisions could be presented.)

Seasonal Play
• career mode, e.g. trades, drafts, contracts.
• lower leagues, e.g. WAFL, SANFL, VFL.
• injury reports after each game.
• training, (although without overdoing it; for example, FIFA’s managerial element is becoming overbearing).

Online
• online leagues.
• rematch options, a la FIFA.
• a relative online equalisation of teams, (some game-players have just found ways to manipulate stats or player sizes to prejudice contests).

Existing Glitches (already mentioned)
• can bump a player following a mark, forcing them into a PLAY ON situation
• players sometimes won’t attempt the most basic mark, even in an uncontested situation, e.g. ball is coming straight for your player, and he just watches it go over his head or right through him.
• the player kicking-out can play on, then just walk it back through and is never penalised.
• in ball-ups around the game, sometimes your ruckman will not compete, and just walk away from the contest.
• the advantage rule is pretty ludicrous, e.g. the ball being called back after it's gone through for a goal, the advantage being paid when it's rolled to an opponent or gone through for a behind.

Great start for footy. Will be a really good template to build on.
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Messages In This Thread
Your Suggestions! - by Mark - 10-10-2012, 11:50 AM
RE: Your Suggestions! - by Quivorir - 10-10-2012, 01:38 PM
RE: Your Suggestions! - by v8stfg - 10-10-2012, 01:52 PM
RE: Your Suggestions! - by Quivorir - 10-10-2012, 01:55 PM
RE: Your Suggestions! - by Spagman - 10-10-2012, 02:24 PM
RE: Your Suggestions! - by SaintSkeeta - 10-12-2012, 11:20 PM
RE: Your Suggestions! - by MichaelPowell - 10-10-2012, 02:31 PM
RE: Your Suggestions! - by Quivorir - 10-10-2012, 03:15 PM
RE: Your Suggestions! - by TomWarrior - 10-10-2012, 03:23 PM
RE: Your Suggestions! - by AFL - 10-10-2012, 03:47 PM
RE: Your Suggestions! - by Xanatos - 10-10-2012, 05:12 PM
RE: Your Suggestions! - by MichaelPowell - 10-10-2012, 09:43 PM
RE: Your Suggestions! - by Spur - 10-12-2012, 06:11 PM
RE: Your Suggestions! - by benjamaniacal - 10-12-2012, 06:44 PM
RE: Your Suggestions! - by Spur - 10-12-2012, 07:47 PM
RE: Your Suggestions! - by Spur - 10-13-2012, 03:45 PM
RE: Your Suggestions! - by Zack - 10-14-2012, 01:01 PM
RE: Your Suggestions! - by Spur - 10-15-2012, 07:59 PM
RE: Your Suggestions! - by Spur - 10-28-2012, 09:49 AM
RE: Your Suggestions! - by Ross - 10-28-2012, 10:04 AM
RE: Your Suggestions! - by Spur - 10-28-2012, 01:04 PM
RE: Your Suggestions! - by MichaelPowell - 10-28-2012, 03:13 PM
RE: Your Suggestions! - by Spur - 10-28-2012, 07:01 PM
RE: Your Suggestions! - by Spur - 10-28-2012, 09:52 PM
RE: Your Suggestions! - by Jonezzzy - 10-29-2012, 07:01 PM
RE: Your Suggestions! - by MichaelPowell - 10-29-2012, 07:21 PM
RE: Your Suggestions! - by Spur - 10-30-2012, 01:03 PM
RE: Your Suggestions! - by dremeworld - 11-01-2012, 02:35 PM
RE: Your Suggestions! - by Spur - 11-01-2012, 07:07 PM
RE: Your Suggestions! - by Spur - 11-02-2012, 05:47 PM
RE: Your Suggestions! - by Spur - 11-12-2012, 06:41 PM
RE: Your Suggestions! - by SaintSkeeta - 11-13-2012, 04:52 PM
RE: Your Suggestions! - by Zack - 11-13-2012, 07:06 PM
RE: Your Suggestions! - by Spur - 11-13-2012, 10:20 PM
RE: Your Suggestions! - by Spur - 11-17-2012, 10:49 AM
RE: Your Suggestions! - by SaintSkeeta - 11-17-2012, 01:13 PM
RE: Your Suggestions! - by Spur - 11-18-2012, 12:53 PM
RE: Your Suggestions! - by SaintSkeeta - 11-18-2012, 12:58 PM
RE: Your Suggestions! - by Burningtyres1 - 06-02-2013, 11:37 AM
RE: Your Suggestions! - by Spur - 11-19-2012, 11:39 PM
RE: Your Suggestions! - by Spur - 11-28-2012, 05:54 PM
RE: Your Suggestions! - by Spur - 12-14-2012, 10:17 AM
RE: Your Suggestions! - by Pittyyy02 - 12-17-2012, 05:22 PM
RE: Your Suggestions! - by Spur - 01-12-2013, 03:28 PM
RE: Your Suggestions! - by Spur - 01-14-2013, 11:29 AM
RE: Your Suggestions! - by dremeworld - 01-14-2013, 04:04 PM
RE: Your Suggestions! - by TomWarrior - 01-25-2013, 12:53 PM
RE: Your Suggestions! - by Zack - 01-25-2013, 01:20 PM
RE: Your Suggestions! - by TomWarrior - 01-25-2013, 07:03 PM
RE: Your Suggestions! - by AFL - 02-02-2013, 04:25 AM
RE: Your Suggestions! - by TomWarrior - 02-01-2013, 06:01 PM
RE: Your Suggestions! - by Spur - 02-06-2013, 12:18 PM
RE: Your Suggestions! - by Spur - 02-11-2013, 12:21 PM
RE: Your Suggestions! - by winga26 - 02-12-2013, 02:21 PM
RE: Your Suggestions! - by JT_Lethal - 03-06-2013, 04:03 PM
RE: Your Suggestions! - by Spur - 03-08-2013, 03:29 PM
RE: Your Suggestions! - by Ashbee - 03-10-2013, 10:35 PM
RE: Your Suggestions! - by charlie_s123 - 03-11-2013, 10:53 AM
RE: Your Suggestions! - by Cat 4 Life - 03-17-2013, 05:13 PM
RE: Your Suggestions! - by scythe9 - 03-24-2013, 07:10 PM
RE: Your Suggestions! - by livingtonight - 03-26-2013, 04:00 PM
RE: Your Suggestions! - by Cheguav - 04-19-2013, 02:39 PM
RE: Your Suggestions! - by the_one_1 - 04-29-2013, 03:59 PM
RE: Your Suggestions! - by TheCrow - 04-30-2013, 07:58 PM
RE: Your Suggestions! - by Burningtyres1 - 05-19-2013, 05:38 PM
RE: Your Suggestions! - by Spur - 06-02-2013, 05:47 PM
RE: Your Suggestions! - by andrew36 - 06-03-2013, 04:44 PM
RE: Your Suggestions! - by Spur - 06-23-2013, 12:07 PM
RE: Your Suggestions! - by beckaz95 - 07-03-2013, 01:19 AM
RE: Your Suggestions! - by Spur - 09-09-2013, 04:34 PM

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