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RLL4 Save Editor
#21
RLL4 Save Editor has been updated to - v0.0.1.9

* Added the new jersey id's for the Wigan and Widnes jerseys.
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#22
RLL4 Save Editor has been updated to - v0.0.2.0

* Minor bug fixes and improvement's.
* Fixed a team editor stadium bug with aami park.
* Fixed the team lineups with the Five Eight and Halfback being the wrong way around.
* Fixed the the player socks down not saving.
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#23
Hey Wouldie is it possible to create new players by exporting the 2 playerDB files to csv, adding new players to the bottom of both with correct player index and id numbers and importing back into editor?
Tried it and got an unhandled exception error, InvalidArgument=Value of '53' is not valid for 'index'

Would be awesome if we could create bulk players in this fashion, if possible?

Cheers K
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#24
(09-25-2017, 04:43 PM)kuwaiti kev Wrote: Hey Wouldie is it possible to create new players by exporting the 2 playerDB files to csv, adding new players to the bottom of both with correct player index and id numbers and importing back into editor?
Tried it and got an unhandled exception error, InvalidArgument=Value of '53' is not valid for 'index'

Would be awesome if we could create bulk players in this fashion, if possible?

Cheers K

There is allot of extra data that can't be added to the csv file, so that's why you got that error because that data was missing.
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#25
RLL4 Save Editor has been updated to v0.0.2.1

* You can now add Teams/Player quickly by pressing the Insert Key and Deleting Team/Player by pressing the Delete Key, in the mainform.
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#26
(09-25-2017, 08:33 PM)Wouldubeinta Wrote:
(09-25-2017, 04:43 PM)kuwaiti kev Wrote: Hey Wouldie is it possible to create new players by exporting the 2 playerDB files to csv, adding new players to the bottom of both with correct player index and id numbers and importing back into editor?
Tried it and got an unhandled exception error, InvalidArgument=Value of '53' is not valid for 'index'

Would be awesome if we could create bulk players in this fashion, if possible?

Cheers K

There is allot of extra data that can't be added to the csv file, so that's why you got that error because that data was missing.

So, no it can't be done to add a bunch of players all at once?
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#27
(09-25-2017, 09:30 PM)kuwaiti kev Wrote:
(09-25-2017, 08:33 PM)Wouldubeinta Wrote:
(09-25-2017, 04:43 PM)kuwaiti kev Wrote: Hey Wouldie is it possible to create new players by exporting the 2 playerDB files to csv, adding new players to the bottom of both with correct player index and id numbers and importing back into editor?
Tried it and got an unhandled exception error, InvalidArgument=Value of '53' is not valid for 'index'

Would be awesome if we could create bulk players in this fashion, if possible?

Cheers K

There is allot of extra data that can't be added to the csv file, so that's why you got that error because that data was missing.

So, no it can't be done to add a bunch of players all at once?

No not that way, but I just added the option to add allot of players by holding the Insert Key when selecting the player list.
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#28
(09-25-2017, 10:01 PM)Wouldubeinta Wrote:
(09-25-2017, 09:30 PM)kuwaiti kev Wrote:
(09-25-2017, 08:33 PM)Wouldubeinta Wrote:
(09-25-2017, 04:43 PM)kuwaiti kev Wrote: Hey Wouldie is it possible to create new players by exporting the 2 playerDB files to csv, adding new players to the bottom of both with correct player index and id numbers and importing back into editor?
Tried it and got an unhandled exception error, InvalidArgument=Value of '53' is not valid for 'index'

Would be awesome if we could create bulk players in this fashion, if possible?

Cheers K

There is allot of extra data that can't be added to the csv file, so that's why you got that error because that data was missing.

So, no it can't be done to add a bunch of players all at once?

No not that way, but I just added the option to add allot of players by holding the Insert Key when selecting the player list.

Awesome I can work with that Smile. Great work man!
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#29
RLL4 Save Editor has been updated to v0.0.2.2

* Fixed a small bug when saving changes to a player with no contract.
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#30
Have been mucking around with editing players and using similar looking players now and some worked really well others their hair just doesn't work. As Wouldy mentioned though you are stuck with the shape of the face of the particular scanned player. In Rl2 it didn't matter and you could use the scanned faces to great effect.

WOuldy you think there is any way at all round this that doesn't involve the players head shape? Something that can be editable in your save editor?
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