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Franchise/Career Mode
#11
Steam workshop,
Now there's an exciting idea!
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#12
"mid season signing, early release of players, more in depth statistics, more control over lower grade teams, and GM/Owner controls (stadium prices, location, ticketing, crowd figures, etc). As far as I can tell, not one of these things have been implemented into RLL4."

Some NRL clubs don't have this implemented either...

I agree with heartly tho. gameplay first, then other bits.

and who knows, it may be patched it later. (or on official release date/day-1 patch)
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#13
(07-19-2017, 03:35 PM)yt23w Wrote: "mid season signing, early release of players, more in depth statistics, more control over lower grade teams, and GM/Owner controls (stadium prices, location, ticketing, crowd figures, etc). As far as I can tell, not one of these things have been implemented into RLL4."

Some NRL clubs don't have this implemented either...

I agree with heartly tho. gameplay first, then other bits.

and who knows, it may be patched it later. (or on official release date/day-1 patch)

That's fine that some people want a focus solely on gameplay, but there's is also a huge amount of people that want these features too. It's a balancing act. We should have, at minimum, seen some of these features added.
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#14
(07-19-2017, 03:38 PM)johncasey Wrote:
(07-19-2017, 03:35 PM)yt23w Wrote: "mid season signing, early release of players, more in depth statistics, more control over lower grade teams, and GM/Owner controls (stadium prices, location, ticketing, crowd figures, etc). As far as I can tell, not one of these things have been implemented into RLL4."

Some NRL clubs don't have this implemented either...

I agree with heartly tho. gameplay first, then other bits.

and who knows, it may be patched it later. (or on official release date/day-1 patch)

That's fine that some people want a focus solely on gameplay, but there's is also a huge amount of people that want these features too. It's a balancing act. We should have, at minimum, seen some of these features added.

Dont get me wrong, would love to see career mode become more in-depth.

in fact, i would like a mix of manager/team/be-a-player mode, so you can swap and choose between whole team, single player and still manage the club in between games as well.
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#15
The gameplay is great but it's like they just copy and pasted the exact same carreer mode from rll3
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#16
Would also like to see mid-season transfers/releases "patched in", If possible.
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#17
(07-19-2017, 03:57 PM)Ross96p Wrote: The gameplay is great but it's like they just copy and pasted the exact same carreer mode from rll3
That's exactly what it seems. I actually didn't mind the gameplay from RLL3,  so i don't see much reason to spend lots of money on a new game. If it ends up being a patch then that'll be great.
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#18
I also just remembered that player progression/regression was pretty bad in RLL3. It would be nice to see a few rookies rise to stardum rather that a few points increase in overall over a decade. It ruins the point of a career mode that runs over decades
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#19
I've always wondered what kind of game could they create if it was just NRL only and online. No career. No be a pro. No fan hub. No modes. No SL. No NSW Cup. Just an NRL season and multilayer. A bare bones game from 1990 with today's technology. Gameplay first nothing else
X1: Kulch
PSN: akulch
Steam: Kulch
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#20
Wasn't rugby league live 1 bare bones enough? Tongue
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