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AFL Live 3 Twitter leak: Wicked Witch are the developers
#68
(08-15-2015, 11:39 AM)the_one_1 Wrote:
(08-15-2015, 11:26 AM)Ross Wrote: The Engine is not the key, it's the AI and understanding how an AFL game should flow, Sidhe's Engine was for the PS3/Xbox360 in any case not PS4/Xbox One.

The difference between us is the understanding of football - we "get it" and still have AFL clubs as clients that purchase our game analysis on the real game week to week.

I'll give you one of my favourite sayings, I know plenty of people that can play Chess but I don't know anyone that can play Chess.

AI is dependent on code, some game engines have different code types between others even though they are similar. I know some stuff, so don't act like I'm not intelligent.

AFL Live 2 was their first proper console game of cause there will be a heap of inconsistencies.

I'm starting to have enough of all this. I'm seriously getting tired of saying that AFL Live 2 was a pretty good game, you need to think about the time and effort used to create it, and they did a pretty good job. Now they need to build on it.

That's it. I've had enough. Good bye.

You could have the best engine/tools in the world, but if you do not know how to use it well it will be for naught. Time and effort? It seems like Wicked Witch barely put any of those two aspects into AFL Live 2 (i.e it was just an upscaled port of their Wii game). On the other hand, Big Ant had to create AFL Live 1 from scratch WITHOUT any previous AFL games to their name. Their one attempt at a footy game is way superior to the 4 ATTEMPTS Wicked Witch made. To me, that speaks volumes about Big Ant's talent as a game developer and understanding of AFL as a sport.
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RE: AFL Live 3 Twitter leak: Wicked Witch are the developers - by DNAngel - 08-15-2015, 01:03 PM

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