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Next Gen Rugby League game
#41
RLL2 is still doing the job Smile, I'm just going to focus on playing that... thinking about what's next will just drive me crazy.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
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#42
(06-24-2014, 09:12 PM)Ross Wrote: @jacktigers It may or may not be hard to do however FIFA has 20x the budget of our previous RLL games - and that's per year!

And how do you think they got their budget so big? They produced quality games and built a reputation on the title. People know when they buy a fifa game that its going to be good.

Sadly the producers and developers of all league and AFL games have built a reputation of terrible game making, poor release schedules, and half baked, un creative ideas being poorly implemented.

This is why we continually get the excuse of "Theres no money in these types of games" or "its a niche market for aussie sports games".

Going into development with these ready made excuses is part of the reason these games don't reach the heights that they could.

Now before you throw out the excuse "Soccer is the world game" try doing a bit of research. I have. You'd be surprised how many fifa copies are sold in the USA each year being that soccer isn't as popular over there as NFL,NHL,NBA,MLB.

The reason for this? Its a well made game and always has been.

Instead of making excuses as the why League games don't sell well, or why other companies have the bigger budget, I long for the day aussie producers take some pride in their work and actually create a game that doesn't look like its come from an 8 bit console, with broken mechanics and half thought out and poorly implemented ideas.
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#43
And how do you think they got their budget so big... Cause EA Sports has been around since 1991 and has built itself on the back of the American Sports that Americans are indoctrinated into from birth.

That said, the EA argument is invalid as they have had a go at Rugby League.. offered a meager effort and not touched it since. So please tell us about how there is heaps of money in Rugby League / AFL games and how great the market is for these games. Clearly EA hasn't received your email as they couldn't give a crap about sports they can't play.

As for soccer, continue your research and tell us how many Colleges play Soccer and how many play Australian sports? Come back at us with the figures for junior sports participation in the USA. http://online.wsj.com/news/articles/SB10...2629229918

The reason FIFA does good is you have the majority of the world playing the easiest ball sport there is. Soccer is easy to play and parents / kids like it cause there is minimal contact.

But while on the perfection of EA... Sim City, Battlefield 4, Need for Speed Rivals. I rest my case. Pathetic releases, Glitch / Bugfests... there is no guarantee of quality from them anymore. Recently I've got NHL 14... Decent game, but so many loose edges show how EA don't have their heart in it.

You can have EA... We'll keep BA.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
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#44
It's real simple Boundoz....you do it. you can have 2 1/2 years. I don't care about graphics, just give me "perfect" bug free game play (which no EA title has had ever), that means no day 1 patches and the forum you set up to support your release can't have a "bugs thread". I await your release.
"I'm not saying it's ugly but, that tackle clearly wouldn't get many valentines cards" - Eddie Hemmings '17
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#45
(08-17-2014, 08:24 PM)theaxe1606 Wrote: It's real simple Boundoz....you do it. you can have 2 1/2 years. I don't care about graphics, just give me "perfect" bug free game play (which no EA title has had ever), that means no day 1 patches and the forum you set up to support your release can't have a "bugs thread". I await your release.

Actually mate we're in the process of putting together a team for exactly that.

After conversations with the NRL licensing people our product will have to be un-licensed which sucks, but being an indie team we cant afford a bidding war for the official license when the current agreement expires. However we are speaking with some IP specialists and a legal eagle on a sneaky way around this.

Plus to be honest as an indie project, the decision has been made to try to avoid getting contracted by a publisher where you are given tight deadlines and strict guidelines to get things right. So taking this approach we will be aiming for digital release only through xbox live/PS Store.

Obviously no one can promise bug free, but I can assure you that we wont be making pathetic mistakes like having everyone run at the same speed and force fields around players when going for bomb catches. That shit is simple mathematics and pure lazy programming.

Our current goal is to have a concept video out by the end of November as well as get the website up and running to build a community. Still discussing possibly running a kickstarter for it at some stage as well but we'd want to be much further into development before that starts as we'd prefer people to invest on a product they can actually see in action as opposed to a theory.
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#46
I will try to be less lazy in the future, write less shit code and generally be less pathetic, thanks for the tip, I will certainly pass onto the team on Monday. I'll also tell them to stop "terrible game making, poor release schedules, and half baked, un creative ideas being poorly implemented".

It certainly will be great to have another well funded indie studio in Oz as Bradman is the only indie-studio owned IP to make it to console in many years (Ty the Tasmanian Tiger was the most recent), it's cost us millions to get it to market.

Of course, I wish you the best of luck getting on the Xbox360 Live store, I can't get on there for any of our projects without publisher assistance, any tips you have on that one would be greatly appreciated for sure.

Can you post a link to your site so we check out your non-lazy, non-pathetic, non-shit code because I'd like to "actually see it in action as opposed to a theory"?

PS: I'm pretty sure you will be very successful in "avoiding getting contracted by a publisher".

PPS: Go to bed, you've got school in the morning.

Big Ant Studios store at www.BigAnt.com
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#47
(08-18-2014, 01:02 AM)Ross Wrote: I will try to be less lazy in the future, write less shit code and generally be less pathetic, thanks for the tip, I will certainly pass onto the team on Monday. I'll also tell them to stop "terrible game making, poor release schedules, and half baked, un creative ideas being poorly implemented".

It certainly will be great to have another well funded indie studio in Oz as Bradman is the only indie-studio owned IP to make it to console in many years (Ty the Tasmanian Tiger was the most recent), it's cost us millions to get it to market.

Of course, I wish you the best of luck getting on the Xbox360 Live store, I can't get on there for any of our projects without publisher assistance, any tips you have on that one would be greatly appreciated for sure.

Can you post a link to your site so we check out your non-lazy, non-pathetic, non-shit code because I'd like to "actually see it in action as opposed to a theory"?

PS: I'm pretty sure you will be very successful in "avoiding getting contracted by a publisher".

PPS: Go to bed, you've got school in the morning.

Mate seriously, you couldn't figure out how to write it so Billy Slater could move faster than George Rose and your trying to defend non lazy coding?


End of the day, its our opinion (and a widely shared view, shown by the crappy review scores and short time it took for this title to end up in the discount bin at most retailers) that this product was sub par, but instead of just blasting it, we have started gathering our eggs to have a crack to see if we can do it better.

As for the Xbox live store, we aren't aiming for 360 or ps3 only next gen. However currently don't have access to the XboxOne dev kit. We do however have access to the PS4 Kit.
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#48
Bring on November, let's see the competition.
"I'm not saying it's ugly but, that tackle clearly wouldn't get many valentines cards" - Eddie Hemmings '17
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#49
(08-18-2014, 06:39 AM)Boundoz Wrote:
(08-18-2014, 01:02 AM)Ross Wrote: I will try to be less lazy in the future, write less shit code and generally be less pathetic, thanks for the tip, I will certainly pass onto the team on Monday. I'll also tell them to stop "terrible game making, poor release schedules, and half baked, un creative ideas being poorly implemented".

It certainly will be great to have another well funded indie studio in Oz as Bradman is the only indie-studio owned IP to make it to console in many years (Ty the Tasmanian Tiger was the most recent), it's cost us millions to get it to market.

Of course, I wish you the best of luck getting on the Xbox360 Live store, I can't get on there for any of our projects without publisher assistance, any tips you have on that one would be greatly appreciated for sure.

Can you post a link to your site so we check out your non-lazy, non-pathetic, non-shit code because I'd like to "actually see it in action as opposed to a theory"?

PS: I'm pretty sure you will be very successful in "avoiding getting contracted by a publisher".

PPS: Go to bed, you've got school in the morning.

Mate seriously, you couldn't figure out how to write it so Billy Slater could move faster than George Rose and your trying to defend non lazy coding?


End of the day, its our opinion (and a widely shared view, shown by the crappy review scores and short time it took for this title to end up in the discount bin at most retailers) that this product was sub par, but instead of just blasting it, we have started gathering our eggs to have a crack to see if we can do it better.

As for the Xbox live store, we aren't aiming for 360 or ps3 only next gen. However currently don't have access to the XboxOne dev kit. We do however have access to the PS4 Kit.

Mate, given that you're too lazy to put up a link to anything of substance at all that you've ever done, and so that you can focus on your game and not be distracted by our sub-par blah blah blah, I've given you a ban until November at which time you're welcome to come back on with a link to your incredible wares.

This is what the "grown ups" call put up or shut up.

Big Ant Studios store at www.BigAnt.com
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#50
While I'd like to see this "Ashes Cricket 2013" version of Rugby League... I just don't think I'll be able to fake any interest that will have me anxiously waiting for November to roll around. Smile

Meh, he's not even worth mocking... but while on the topic of Insanity... did anyone watch the Hurling on 7Mate last night? That's an insane sport. Smile
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
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