Posts: 1,016
Threads: 50
Joined: Oct 2012
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09-13-2019, 06:00 PM
(This post was last modified: 09-13-2019, 06:32 PM by Wouldubeinta.)
I managed to dump the difficulty_config.lua
Code: holdDownInTacklePenaltyMinBreakDurationAlliedAi =
{
easiest = 900,
easy = 900,
medium = 900,
hard = 900,
hardest = 900,
multiplayer = 0,
}
holdDownInTacklePenaltyMinBreakDurationAi =
{
easiest = 300,
easy = 450,
medium = 600,
hard = 750,
hardest = 900,
multiplayer = 0,
}
holdDownInTacklePenaltyChanceAlliedAi =
{
easiest = 0,
easy = 0.0049999998882413,
medium = 0.0099999997764826,
hard = 0.014999998733401,
hardest = 0.019999999552965,
multiplayer = 0,
}
defaultAlliedAIDecreaseWithDifficulty =
{
easiest = 0.125,
easy = 0.0625,
medium = 0,
hard = -0.0625,
hardest = -0.125,
multiplayer = -0.19999998807907,
}
defaultAlliedAIIncreaseWithDifficulty =
{
easiest = -0.25,
easy = -0.125,
medium = 0,
hard = 0.125,
hardest = 0.25,
multiplayer = 0.19999998807907,
}
defaultHumanDecreaseWithDifficulty =
{
easiest = 0,
easy = 0,
medium = 0,
hard = 0,
hardest = 0,
multiplayer = -0.19999998807907,
}
defaultHumanIncreaseWithDifficulty =
{
easiest = 0,
easy = 0,
medium = 0,
hard = 0,
hardest = 0,
multiplayer = 0.19999998807907,
}
defaultAIIncreaseWithDifficulty =
{
easiest = -0.5,
easy = -0.25,
medium = 0,
hard = 0.25,
hardest = 0.5,
multiplayer = 0.19999998807907,
}
holdDownInTacklePenaltyChanceAi =
{
easiest = 0.18000000715256,
easy = 0.16999998688698,
medium = 0.11999998986721,
hard = 0.075000002980232,
hardest = 0.03999999910593,
multiplayer = 0,
}
defaultAIDecreaseWithDifficulty =
{
easiest = 0.5,
easy = 0.25,
medium = 0,
hard = -0.25,
hardest = -0.5,
multiplayer = -0.19999998807907,
}
MaxHeldTimeAfterDiveTackleRange =
{
easiest = [1.10, 2.00],
easy = [1.10, 2.00],
medium = [1.10, 2.00],
hard = [1.10, 1.90],
hardest = [1.10, 1.80],
multiplayer = [1.10, 2.00],
}
MaxHeldTimeAfterLowTackleRange =
{
easiest = [1.50, 2.30],
easy = [1.50, 2.30],
medium = [1.50, 2.30],
hard = [1.40, 2.10],
hardest = [1.30, 2.00],
multiplayer = [1.50, 2.30],
}
WarningBeforePenaltyRange =
{
easiest = [1.11, 1.44],
easy = [1.11, 1.44],
medium = [1.11, 1.44],
hard = [1.11, 1.44],
hardest = [1.11, 1.44],
multiplayer = [1.11, 1.44],
}
MaxHeldTimeAfterDragRange =
{
easiest = [1.60, 2.20],
easy = [1.60, 2.15],
medium = [1.60, 2.10],
hard = [1.40, 2.00],
hardest = [1.30, 1.90],
multiplayer = [1.60, 2.20],
}
humanMechanicExpiryTime = 3
valueModifiersAlliedAi =
{
dropModifier = { easiest = 0.125, easy = 0.0625, medium = 0, hard = -0.0625, hardest = -0.125, multiplayer = -0.19999998807907 } -- 119
}
MaxHeldTimeDelayRange =
{
easiest = [2.60, 3.10],
easy = [2.30, 3.00],
medium = [2.00, 2.90],
hard = [1.30, 2.10],
hardest = [1.20, 1.90],
multiplayer = [1.70, 2.80],
}
aiMechanicExpiryTime = 86400
valueModifiersHuman =
{
dropModifier = { easiest = 0, easy = 0, medium = 0, hard = 0, hardest = 0, multiplayer = -0.19999998807907 } -- 119
}
defaultDifficulty =
{
easiest = 0.099999994039536,
easy = 0.25,
medium = 0.5,
hard = 0.75,
hardest = 1,
multiplayer = 0.5,
}
valueModifiersAi =
{
dropModifier = { easiest = -0.5, easy = -0.25, medium = 0, hard = 0.25, hardest = 0.5, multiplayer = 0.19999998807907 } -- 119
}
difficultyParams =
{
humanConversionKickMeterAccuracy = 2,
aiContestedCollectInputScore = 115,
aiConversionKickChanceNines = 109,
humanStaminaDrainModifier = 141,
aiPassiveBreakTackleScore = 132,
aiArmPinTackleInputScore = 106,
humanAutoMechanicChance = 140,
forwardDriveInputBoost = 143,
aiConversionKickChance = 107,
aiLowTackleInputScore = 105,
aiFightBallStripScore = 131,
aiFortyTwentyAccuracy = 122,
aiEmptyMecahnicScore = 120,
aiFieldGoalAccuracy = 121,
ballStripMashAmount = 142,
aiBreakTackleChance = 112,
aiDragTackleChance = 116,
aiBreakTackleScore = 129,
aiGooseStepChance = 118,
aiBallStripChance = 113,
aiDragTackleScore = 125,
aiKickInPlayPower = 137,
aiSideStepChance = 117,
aiBallStripScore = 127,
aiGooseStepScore = 126,
aiStruggleChance = 135,
aiFakePassScore = 124,
humanInputBoost = 139,
aiEvasionChance = 133,
aiOffloadChance = 138,
humanDropChance = 1,
aiKickoffForce = 108,
aiBigHitChance = 104,
aiArmPinChance = 103,
aiEvasionScore = 123,
aiScootChance = 136,
aiHitupChance = 102,
aiBigHitScore = 128,
aiFendChance = 101,
aiHitupScore = 134,
dropModifier = 119,
aiFendScore = 130,
}
difficultyValues =
{
humanConversionKickMeterAccuracy = { easiest = 1.0999999046326, easy = 1, medium = 1, hard = 0.85000002384186, hardest = 0.5, multiplayer = 1 }, -- 2
aiContestedCollectInputScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 115
aiConversionKickChanceNines = { easiest = 0.099999994039536, easy = 0.25, medium = 0.54999995231628, hard = 0.60000002384186, hardest = 0.69999992847443, multiplayer = 0 }, -- 109
humanStaminaDrainModifier = { easiest = 0, easy = 0.5, medium = 1, hard = 1, hardest = 1, multiplayer = 1 }, -- 141
aiPassiveBreakTackleScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 132
aiArmPinTackleInputScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 106
humanAutoMechanicChance = { easiest = 1, easy = 0, medium = 0, hard = 0, hardest = 0, multiplayer = 0 }, -- 140
forwardDriveInputBoost = { easiest = 10, easy = 10, medium = 10, hard = 0.3299999833107, hardest = 0.25, multiplayer = 10 }, -- 143
aiConversionKickChance = { easiest = 0.049999997019768, easy = 0.34999996423721, medium = 0.64999997615814, hard = 0.75, hardest = 0.79999995231628, multiplayer = 0.64999997615814 }, -- 107
aiLowTackleInputScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 105
aiFightBallStripScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 131
aiFortyTwentyAccuracy = { easiest = 7, easy = 5, medium = 2, hard = 1.5, hardest = 1, multiplayer = 2 }, -- 122
aiEmptyMecahnicScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 120
aiFieldGoalAccuracy = { easiest = 10, easy = 7, medium = 5, hard = 4, hardest = 3, multiplayer = 4 }, -- 121
ballStripMashAmount = { easiest = [0.00, 1.00], easy = [0.00, 1.00], medium = [0.00, 1.00], hard = [0.00, 2.00], hardest = [0.00, 2.00], multiplayer = [0.00, 1.00] }, -- 142
aiBreakTackleChance = { easiest = 0.25, easy = 0.30000001192093, medium = 0.5, hard = 0.64999997615814, hardest = 0.79999995231628, multiplayer = 0.5 }, -- 112
aiDragTackleChance = { easiest = 0.099999994039536, easy = 0.30000001192093, medium = 0.5, hard = 0.60000002384186, hardest = 0.75, multiplayer = 0.5 }, -- 116
aiBreakTackleScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 129
aiGooseStepChance = { easiest = 0.049999997019768, easy = 0.34999996423721, medium = 0.54999995231628, hard = 0.75999999046326, hardest = 0.86000001430511, multiplayer = 0.54999995231628 }, -- 118
aiBallStripChance = { easiest = 0.099999994039536, easy = 0.15000000596046, medium = 0.15000000596046, hard = 0.19999998807907, hardest = 0.30000001192093, multiplayer = 0.15000000596046 }, -- 113
aiDragTackleScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 125
aiKickInPlayPower = { easiest = 7, easy = 0.75, medium = 0.79999995231628, hard = 0.79999995231628, hardest = 1, multiplayer = 0.79999995231628 }, -- 137
aiSideStepChance = { easiest = 0.079999998211861, easy = 0.15000000596046, medium = 0.16999998688698, hard = 0.18999999761581, hardest = 0.23999997973442, multiplayer = 0.19999998807907 }, -- 117
aiBallStripScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 127
aiGooseStepScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 126
aiStruggleChance = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 135
aiFakePassScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 124
humanInputBoost = { easiest = 10, easy = 10, medium = 0.25, hard = 0, hardest = 0, multiplayer = 0 }, -- 139
aiEvasionChance = { easiest = 0.099999994039536, easy = 0.125, medium = 0.17499998211861, hard = 0.375, hardest = 0.5, multiplayer = 0.25 }, -- 133
aiOffloadChance = { easiest = 0.25, easy = 0.44999998807907, medium = 0.64999997615814, hard = 0.75, hardest = 0.85000002384186, multiplayer = 0.64999997615814 }, -- 138
humanDropChance = { easiest = 0, easy = 0.099999994039536, medium = 0.19999998807907, hard = 0.30000001192093, hardest = 0.39999997615814, multiplayer = 0.19999998807907 }, -- 1
aiKickoffForce = { easiest = 0.54999995231628, easy = 0.69999992847443, medium = 0.75, hard = 0.79999995231628, hardest = 0.82499992847443, multiplayer = 0.75 }, -- 108
aiBigHitChance = { easiest = 0.024999998509884, easy = 0.059999994933605, medium = 0.090000003576279, hard = 0.15000000596046, hardest = 0.25, multiplayer = 0.090000003576279 }, -- 104
aiArmPinChance = { easiest = 0.30000001192093, easy = 0.30000001192093, medium = 0.30000001192093, hard = 0.44999998807907, hardest = 0.54999995231628, multiplayer = 0.5 }, -- 103
aiEvasionScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 123
aiScootChance = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 136
aiHitupChance = { easiest = 0, easy = 0.099999994039536, medium = 0.19999998807907, hard = 0.30000001192093, hardest = 0.22999998927116, multiplayer = 0.19999998807907 }, -- 102
aiBigHitScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 128
aiFendChance = { easiest = 0.049999997019768, easy = 0.069999992847443, medium = 0.090000003576279, hard = 0.099999994039536, hardest = 0.15999999642372, multiplayer = 0.090000003576279 }, -- 101
aiHitupScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 134
aiFendScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 130
}
Posts: 483
Threads: 23
Joined: Oct 2012
Reputation:
50
09-14-2019, 02:03 AM
(This post was last modified: 09-14-2019, 02:04 AM by Itchy Hram.)
(09-13-2019, 06:00 PM)Wouldubeinta Wrote: ![[Image: DpT4wOF.jpg]](https://i.imgur.com/DpT4wOF.jpg)
I managed to dump the difficulty_config.lua
Code: holdDownInTacklePenaltyMinBreakDurationAlliedAi =
{
easiest = 900,
easy = 900,
medium = 900,
hard = 900,
hardest = 900,
multiplayer = 0,
}
holdDownInTacklePenaltyMinBreakDurationAi =
{
easiest = 300,
easy = 450,
medium = 600,
hard = 750,
hardest = 900,
multiplayer = 0,
}
holdDownInTacklePenaltyChanceAlliedAi =
{
easiest = 0,
easy = 0.0049999998882413,
medium = 0.0099999997764826,
hard = 0.014999998733401,
hardest = 0.019999999552965,
multiplayer = 0,
}
defaultAlliedAIDecreaseWithDifficulty =
{
easiest = 0.125,
easy = 0.0625,
medium = 0,
hard = -0.0625,
hardest = -0.125,
multiplayer = -0.19999998807907,
}
defaultAlliedAIIncreaseWithDifficulty =
{
easiest = -0.25,
easy = -0.125,
medium = 0,
hard = 0.125,
hardest = 0.25,
multiplayer = 0.19999998807907,
}
defaultHumanDecreaseWithDifficulty =
{
easiest = 0,
easy = 0,
medium = 0,
hard = 0,
hardest = 0,
multiplayer = -0.19999998807907,
}
defaultHumanIncreaseWithDifficulty =
{
easiest = 0,
easy = 0,
medium = 0,
hard = 0,
hardest = 0,
multiplayer = 0.19999998807907,
}
defaultAIIncreaseWithDifficulty =
{
easiest = -0.5,
easy = -0.25,
medium = 0,
hard = 0.25,
hardest = 0.5,
multiplayer = 0.19999998807907,
}
holdDownInTacklePenaltyChanceAi =
{
easiest = 0.18000000715256,
easy = 0.16999998688698,
medium = 0.11999998986721,
hard = 0.075000002980232,
hardest = 0.03999999910593,
multiplayer = 0,
}
defaultAIDecreaseWithDifficulty =
{
easiest = 0.5,
easy = 0.25,
medium = 0,
hard = -0.25,
hardest = -0.5,
multiplayer = -0.19999998807907,
}
MaxHeldTimeAfterDiveTackleRange =
{
easiest = [1.10, 2.00],
easy = [1.10, 2.00],
medium = [1.10, 2.00],
hard = [1.10, 1.90],
hardest = [1.10, 1.80],
multiplayer = [1.10, 2.00],
}
MaxHeldTimeAfterLowTackleRange =
{
easiest = [1.50, 2.30],
easy = [1.50, 2.30],
medium = [1.50, 2.30],
hard = [1.40, 2.10],
hardest = [1.30, 2.00],
multiplayer = [1.50, 2.30],
}
WarningBeforePenaltyRange =
{
easiest = [1.11, 1.44],
easy = [1.11, 1.44],
medium = [1.11, 1.44],
hard = [1.11, 1.44],
hardest = [1.11, 1.44],
multiplayer = [1.11, 1.44],
}
MaxHeldTimeAfterDragRange =
{
easiest = [1.60, 2.20],
easy = [1.60, 2.15],
medium = [1.60, 2.10],
hard = [1.40, 2.00],
hardest = [1.30, 1.90],
multiplayer = [1.60, 2.20],
}
humanMechanicExpiryTime = 3
valueModifiersAlliedAi =
{
dropModifier = { easiest = 0.125, easy = 0.0625, medium = 0, hard = -0.0625, hardest = -0.125, multiplayer = -0.19999998807907 } -- 119
}
MaxHeldTimeDelayRange =
{
easiest = [2.60, 3.10],
easy = [2.30, 3.00],
medium = [2.00, 2.90],
hard = [1.30, 2.10],
hardest = [1.20, 1.90],
multiplayer = [1.70, 2.80],
}
aiMechanicExpiryTime = 86400
valueModifiersHuman =
{
dropModifier = { easiest = 0, easy = 0, medium = 0, hard = 0, hardest = 0, multiplayer = -0.19999998807907 } -- 119
}
defaultDifficulty =
{
easiest = 0.099999994039536,
easy = 0.25,
medium = 0.5,
hard = 0.75,
hardest = 1,
multiplayer = 0.5,
}
valueModifiersAi =
{
dropModifier = { easiest = -0.5, easy = -0.25, medium = 0, hard = 0.25, hardest = 0.5, multiplayer = 0.19999998807907 } -- 119
}
difficultyParams =
{
humanConversionKickMeterAccuracy = 2,
aiContestedCollectInputScore = 115,
aiConversionKickChanceNines = 109,
humanStaminaDrainModifier = 141,
aiPassiveBreakTackleScore = 132,
aiArmPinTackleInputScore = 106,
humanAutoMechanicChance = 140,
forwardDriveInputBoost = 143,
aiConversionKickChance = 107,
aiLowTackleInputScore = 105,
aiFightBallStripScore = 131,
aiFortyTwentyAccuracy = 122,
aiEmptyMecahnicScore = 120,
aiFieldGoalAccuracy = 121,
ballStripMashAmount = 142,
aiBreakTackleChance = 112,
aiDragTackleChance = 116,
aiBreakTackleScore = 129,
aiGooseStepChance = 118,
aiBallStripChance = 113,
aiDragTackleScore = 125,
aiKickInPlayPower = 137,
aiSideStepChance = 117,
aiBallStripScore = 127,
aiGooseStepScore = 126,
aiStruggleChance = 135,
aiFakePassScore = 124,
humanInputBoost = 139,
aiEvasionChance = 133,
aiOffloadChance = 138,
humanDropChance = 1,
aiKickoffForce = 108,
aiBigHitChance = 104,
aiArmPinChance = 103,
aiEvasionScore = 123,
aiScootChance = 136,
aiHitupChance = 102,
aiBigHitScore = 128,
aiFendChance = 101,
aiHitupScore = 134,
dropModifier = 119,
aiFendScore = 130,
}
difficultyValues =
{
humanConversionKickMeterAccuracy = { easiest = 1.0999999046326, easy = 1, medium = 1, hard = 0.85000002384186, hardest = 0.5, multiplayer = 1 }, -- 2
aiContestedCollectInputScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 115
aiConversionKickChanceNines = { easiest = 0.099999994039536, easy = 0.25, medium = 0.54999995231628, hard = 0.60000002384186, hardest = 0.69999992847443, multiplayer = 0 }, -- 109
humanStaminaDrainModifier = { easiest = 0, easy = 0.5, medium = 1, hard = 1, hardest = 1, multiplayer = 1 }, -- 141
aiPassiveBreakTackleScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 132
aiArmPinTackleInputScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 106
humanAutoMechanicChance = { easiest = 1, easy = 0, medium = 0, hard = 0, hardest = 0, multiplayer = 0 }, -- 140
forwardDriveInputBoost = { easiest = 10, easy = 10, medium = 10, hard = 0.3299999833107, hardest = 0.25, multiplayer = 10 }, -- 143
aiConversionKickChance = { easiest = 0.049999997019768, easy = 0.34999996423721, medium = 0.64999997615814, hard = 0.75, hardest = 0.79999995231628, multiplayer = 0.64999997615814 }, -- 107
aiLowTackleInputScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 105
aiFightBallStripScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 131
aiFortyTwentyAccuracy = { easiest = 7, easy = 5, medium = 2, hard = 1.5, hardest = 1, multiplayer = 2 }, -- 122
aiEmptyMecahnicScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 120
aiFieldGoalAccuracy = { easiest = 10, easy = 7, medium = 5, hard = 4, hardest = 3, multiplayer = 4 }, -- 121
ballStripMashAmount = { easiest = [0.00, 1.00], easy = [0.00, 1.00], medium = [0.00, 1.00], hard = [0.00, 2.00], hardest = [0.00, 2.00], multiplayer = [0.00, 1.00] }, -- 142
aiBreakTackleChance = { easiest = 0.25, easy = 0.30000001192093, medium = 0.5, hard = 0.64999997615814, hardest = 0.79999995231628, multiplayer = 0.5 }, -- 112
aiDragTackleChance = { easiest = 0.099999994039536, easy = 0.30000001192093, medium = 0.5, hard = 0.60000002384186, hardest = 0.75, multiplayer = 0.5 }, -- 116
aiBreakTackleScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 129
aiGooseStepChance = { easiest = 0.049999997019768, easy = 0.34999996423721, medium = 0.54999995231628, hard = 0.75999999046326, hardest = 0.86000001430511, multiplayer = 0.54999995231628 }, -- 118
aiBallStripChance = { easiest = 0.099999994039536, easy = 0.15000000596046, medium = 0.15000000596046, hard = 0.19999998807907, hardest = 0.30000001192093, multiplayer = 0.15000000596046 }, -- 113
aiDragTackleScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 125
aiKickInPlayPower = { easiest = 7, easy = 0.75, medium = 0.79999995231628, hard = 0.79999995231628, hardest = 1, multiplayer = 0.79999995231628 }, -- 137
aiSideStepChance = { easiest = 0.079999998211861, easy = 0.15000000596046, medium = 0.16999998688698, hard = 0.18999999761581, hardest = 0.23999997973442, multiplayer = 0.19999998807907 }, -- 117
aiBallStripScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 127
aiGooseStepScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 126
aiStruggleChance = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 135
aiFakePassScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 124
humanInputBoost = { easiest = 10, easy = 10, medium = 0.25, hard = 0, hardest = 0, multiplayer = 0 }, -- 139
aiEvasionChance = { easiest = 0.099999994039536, easy = 0.125, medium = 0.17499998211861, hard = 0.375, hardest = 0.5, multiplayer = 0.25 }, -- 133
aiOffloadChance = { easiest = 0.25, easy = 0.44999998807907, medium = 0.64999997615814, hard = 0.75, hardest = 0.85000002384186, multiplayer = 0.64999997615814 }, -- 138
humanDropChance = { easiest = 0, easy = 0.099999994039536, medium = 0.19999998807907, hard = 0.30000001192093, hardest = 0.39999997615814, multiplayer = 0.19999998807907 }, -- 1
aiKickoffForce = { easiest = 0.54999995231628, easy = 0.69999992847443, medium = 0.75, hard = 0.79999995231628, hardest = 0.82499992847443, multiplayer = 0.75 }, -- 108
aiBigHitChance = { easiest = 0.024999998509884, easy = 0.059999994933605, medium = 0.090000003576279, hard = 0.15000000596046, hardest = 0.25, multiplayer = 0.090000003576279 }, -- 104
aiArmPinChance = { easiest = 0.30000001192093, easy = 0.30000001192093, medium = 0.30000001192093, hard = 0.44999998807907, hardest = 0.54999995231628, multiplayer = 0.5 }, -- 103
aiEvasionScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 123
aiScootChance = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 136
aiHitupChance = { easiest = 0, easy = 0.099999994039536, medium = 0.19999998807907, hard = 0.30000001192093, hardest = 0.22999998927116, multiplayer = 0.19999998807907 }, -- 102
aiBigHitScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 128
aiFendChance = { easiest = 0.049999997019768, easy = 0.069999992847443, medium = 0.090000003576279, hard = 0.099999994039536, hardest = 0.15999999642372, multiplayer = 0.090000003576279 }, -- 101
aiHitupScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 134
aiFendScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 130
}
Nice work Wouldy. Wasn't this the Lua embedded in the exe, as its not part of the scripts in the blobset. Do yo think it possible to modify and put back into the game? The 2 main Lua files I was hoping to modify were this one and the player attributes. Nice find btw.
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(09-14-2019, 02:03 AM)Itchy Hram Wrote: Nice work Wouldy. Wasn't this the Lua embedded in the exe, as its not part of the scripts in the blobset. Do yo think it possible to modify and put back into the game? The 2 main Lua files I was hoping to modify were this one and the player attributes. Nice find btw.
Yeah the script is hidden somewhere, not sure where, I had to write a lua script to dump the variables. Not sure how to change them yet.
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(09-14-2019, 02:56 PM)Wouldubeinta Wrote: (09-14-2019, 02:03 AM)Itchy Hram Wrote: Nice work Wouldy. Wasn't this the Lua embedded in the exe, as its not part of the scripts in the blobset. Do yo think it possible to modify and put back into the game? The 2 main Lua files I was hoping to modify were this one and the player attributes. Nice find btw.
Yeah the script is hidden somewhere, not sure where, I had to write a lua script to dump the variables. Not sure how to change them yet.
Great Stuff!!!
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10-09-2019, 07:54 PM
(This post was last modified: 10-09-2019, 07:55 PM by Wouldubeinta.)
Got some good news, I can edit the lua config files for RLL3 and RLL4 now, should have something tomorrow. I will have editable lua config files in the "C:\Users\****\Documents\My Games\Rugby League Live #\lua" folder to make it easier for people to edit.
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(10-09-2019, 07:54 PM)Wouldubeinta Wrote: Got some good news, I can edit the lua config files for RLL3 and RLL4 now, should have something tomorrow. I will have editable lua config files in the "C:\Users\****\Documents\My Games\Rugby League Live #\lua" folder to make it easier for people to edit.
Wouldy, I liken you to Homer's Donut.....is there anything you can't do!!??
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Interesting. Adjusting (lowering) the sprint and run speeds has made the game a lot harder. Before it used to often be a little easy to just spread the ball wide to the winger for cheap metres, breaks and tries. With the lower speeds its almost impossible to do this now....result is its much harder make metres and breaks. Increasing the forwards drive power and frequency should also make them more useful and lead to using them more to make metres etc.
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10-14-2019, 07:37 PM
(This post was last modified: 10-14-2019, 08:36 PM by Itchy Hram.)
Thanks to Wouldy's Decompiler and being able to edit and view the Lua files in a much more readable format, have finally been able to get the AI to improve the try scoring position. They now seem to run at more of an angle and will try to get nearer the posts when scoring. Have also been able to change the lighting and shadow effects for the different time periods. The lighting and shadows for the Midday games was amazing, so you can now have a similar look in the other time slots. Needs some more tweaking but will release this soon.
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