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Is the patch here already. Rugby League Live 4: Version 1.01 update file
#91
(07-26-2017, 07:48 PM)krypter Wrote: I dunno what game your playing then, yes the fullback problem is there but I've watched probably dozens of hours of footage on youtube so far and I've seen quite a few tries that were scored off support players.  Field to player ratio is one I have been vocal about in the past, but maybe take a moment to consider that its quite possible the engine might not allow the to pursue some things.

I am not defending the product, I don't have it.  I might get it and want to throw it out the window.

I am defending the developer because at the end of the day they are making an effort.  Can you name another Australian based developer off the top of your head, I can't.

Fine line between criticizing a game and putting down a developer.

I don't know if you're referring to me and my criticising of the game's functionality above, but in any case I'm referring to things that I believe need to be fixed and am criticising those aspects, whilst I've praised other aspects. I'm not "putting down the developer" or anything of the like. I know Big Ant try to put out as good a game as they can and that they do quite often patch their products into becoming fairly good quality titles.

I think people have a right to point out functionality issues if they do impact the experience to a decent degree.

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#92
(07-26-2017, 08:52 PM)Steeler Wrote:
(07-26-2017, 07:42 PM)Eddie Wrote: Iv said for years many things that were constructive.

Years? 

Your user account is only one month old.

Forgot old account name. Get over it
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#93
Bigant have a knack for completely missing milking the honeymoon period of a games life cycle. We never see the complete product until 6months to 1 year post release and by that time most of us have moved on. Sports games need to be really good at launch. Since the video game patch era came upon us RLL3 and DBC17 have launched a broken mess patched retrospectively but I'm unsure if niche titles can survive this. They don't have the luxury of the mass market. They need to capture the hearts of the small market on day 1 to flourish. Not sit in heated internet debates about which edition has been better spanning 30yrs..games should only ever improve. The fact we are having conversations about ARL96 and RLL2 in 2017 is a bit of a joke. They should be cherished memories not go to games of 2017 for our fix.
X1: Kulch
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#94
The fanboys defending it all is quite frankly embarrassing. Like they're afraid if they're critical in any capacity Big Ant will throw their hands up and go "We're not doing it anymore" and that'll be it.

People are paying between 75-100 dollars for this game. For your average joe working in a regular job that is taxed that's about 4-5 hours work to acquire this game that quite frankly isn't operating properly. A game being released like this would be like if I purchased a DVD and some scenes had gone missing and menus weren't operating properly etc and upon complaining I was told "Well, at least they tried".

Unfortunately it doesn't work that way. If I pay money for a plumber to fix my pipes doing a half job doesn't pass, if I pay a specialist to fix a medical issue he best fix it rather than "try" and if I buy a video game it best work properly and resemble something that is fun to play. This game is the same price as the new Crash Bandicoot game which is beloved by all.

Hell, maybe I'm old but back in my day growing up we had no such thing as patches. Developers had to make sure their games weren't broken before publicly releasing them. Can you imagine Mario 64 with the glaring issues that these RLL games have upon release?

I think RLL3 is the best NRL game of all time but it needed multiple patches to get to that level.
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#95
I definitely used to give Big Ant a break, mainly because they were in the early stages of the series and I saw massive improvement between RLL1 and RLL2 (RLL3 was a good step up as well). However for their fourth instalment we shouldn't be seeing errors that have previously been fixed by patches in previous versions. I would like to think that they are experts as to what their audience wants and how to implement it but they seem to just make the same mistake again and again.
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#96
Always love reading SORs coherent argument.
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#97
Totally agree. I just wish TB would open up the communication lines between us and Big Ant. Ross is normally great at answering questions, so obviously he's been told by TB to essentially shut up.

Hopefully once the game is 'released' everything will be sorted.
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#98
(07-27-2017, 10:02 AM)SOR Wrote: The fanboys defending it all is quite frankly embarrassing. Like they're afraid if they're critical in any capacity Big Ant will throw their hands up and go "We're not doing it anymore" and that'll be it.

People are paying between 75-100 dollars for this game. For your average joe working in a regular job that is taxed that's about 4-5 hours work to acquire this game that quite frankly isn't operating properly. A game being released like this would be like if I purchased a DVD and some scenes had gone missing and menus weren't operating properly etc and upon complaining I was told "Well, at least they tried".

Unfortunately it doesn't work that way. If I pay money for a plumber to fix my pipes doing a half job doesn't pass, if I pay a specialist to fix a medical issue he best fix it rather than "try" and if I buy a video game it best work properly and resemble something that is fun to play. This game is the same price as the new Crash Bandicoot game which is beloved by all.

Hell, maybe I'm old but back in my day growing up we had no such thing as patches. Developers had to make sure their games weren't broken before publicly releasing them. Can you imagine Mario 64 with the glaring issues that these RLL games have upon release?

I think RLL3 is the best NRL game of all time but it needed multiple patches to get to that level.

Dunno if your calling me fanboy but mate I swear you've been around long enough to know that is not the case.  I've given Big Ant and Ross endless flack in the past over the games.  I've been around since Sidhe days and thought RLL1 was trash and used to spew venom at ross non stop.  Many of us did.  Now we are four iterations in and they are still giving it a go. 

And I have to say it.  I can't remember a game that's released that is perfect and does not need patches to fix it.  At the end of the day it comes down to you.  You are never going to get perfection.  If you want that, pick up a football and go play yourself.  Fans (like myself) of Fifa and NBA find huge HUGE flaws in fifa 17 and 2k17.  It's not exclusive to Big and and never will be. 

I for one would actually be interested in if any of big ant would answer how much profit these games net them.  I don't remember if it were on sidhe forums or here.  But I distinctly remember a developer of a rugby league game saying they hardly bring back the money that goes into them.
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#99
(07-27-2017, 11:04 AM)Dufeyz Wrote: Totally agree. I just wish TB would open up the communication lines between us and Big Ant. Ross is normally great at answering questions, so obviously he's been told by TB to essentially shut up.  
 
Hopefully once the game is 'released' everything will be sorted.

I agree with this, and I think all this drama on the forums would be much less if Big Ant were allowed to answer.  People need to realize that their hands are tied.
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I don't think their hands are tied, I just don't think they can be arsed answering the tough questions.

To be fair, the DBC community are some of the most painful crowd I've seen on the internet, if I were BA I would probably minimise community interaction as well.
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