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2016 Patch
#11
(01-25-2016, 11:49 AM)Ross Wrote: The FanHub being shareable across platforms was world's first when it appeared as the Academy in Bradman. We've actually done all we can with regard to data sharing, we've supported modders from day 1 and even given out proprietary info including source code and file structures.

I was pretty disappointed when WWE2K16 did not have this feature and the support you guys have given to DBC and RLL3 for PC modding has been immense and is greatly appreciated by the community!
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#12
(01-25-2016, 09:00 PM)theaxe1606 Wrote:
(01-25-2016, 07:35 PM)Ross Wrote: In future there will be a mechanism to alter the uniform completely and share it, even on Console - this will first happen in the next iteration of DBC.

Do your contacts/friends from other publishers/developers like EA ever comment on some of the things you guys have accomplished? Since EA for example had multiple goes at cricket and done quite well (Cricket 07 was a favourite of mine for a long time) they'd have to be impressed with the innovations made by DBC.

Got a lot of friends at EA, some are certainly fans of our stuff Smile

Indeed, we are about to lose one of our guys to the EA FIFA team in Vancouver.

Big Ant Studios store at www.BigAnt.com
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#13
(01-25-2016, 10:03 PM)Ross Wrote: Got a lot of friends at EA, some are certainly fans of our stuff Smile

Indeed, we are about to lose one of our guys to the EA FIFA team in Vancouver.

Well congrats to whom ever he is.

Did you here that guys? Job vacancy at Big Ant.....TongueTongue
"I'm not saying it's ugly but, that tackle clearly wouldn't get many valentines cards" - Eddie Hemmings '17
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#14
blase for sure
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#15
For those interested:

Big Ant is on the lookout for a Senior Artist! The ideal candidate will have a strong technical understanding of environment asset and map creation, a keen eye for lighting and composition, is able to communicate with other disciplines within the development team and is able to take creative direction from the Lead Artist. Mentor less experienced members of their team and assist their Lead Artist with managerial tasks if required. Develop a greater knowledge and understanding of advanced techniques used in video game development.

Big Ant Studios store at www.BigAnt.com
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