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Steam Public Beta Program
#71
(10-16-2015, 11:59 AM)nbugge94 Wrote: Also, there is a tackle glitch. One of the tackles almost nearly, i would say at about a 95% rate, will result in a penalty due to holding down. The only way to counter this, in multiplayer, is for the opposition not to wiggle the Right stick. Countering it against the A.I is a pure gamble.
Its a very frustrating glitch.

I have witnessed this tackling animation that results in a penalty an oddly high amount of the time. I am referring to playing against the AI on Legend however.
Below is a compilation of about 3 times where this animation leads to a holding penalty. It has happened many times and seems to have a much higher rate of conceding a penalty by the AI then any other tackle animation.
https://www.youtube.com/watch?v=ddXpXo99VaQ


(10-18-2015, 11:47 AM)KnightsInStyle Wrote: 2. A.I seem to don't always have enough time to kick on the last (to easy to tackle them)

3. A.I trying to kick 40/20 with non kickers, e.g. center or winger will try to attempt.

To build on the AI's poor kicking on the 5th tackle, I have created a compilation (linked below) that shows some examples of over-shooting their kicks.
https://www.youtube.com/watch?v=bDNPdCKHFwI
I have a feeling that the AI are scripted to kick a certain distance/direction/location. The issue is I believe this scripting was created for an "average" kicker. The kicks in the link below were mostly by representative-level kickers (Thurston, Cronk etc.). I feel their obviously high "kick power" stat means that they repeatedly over-power their scripted kicks.


This issue is to do with the AI decision making on whether to take the penalty goal or not.
Currently the AI seem to rarely take the penatly goal option, and miss the realistic opporutnies to take them.
This video shows the AI turning down a penalty kick from straight infront with 10 seconds to go in a tied game.
https://www.youtube.com/watch?v=jtrMVR_YNR4

The logic for AI's decision making on penalty goals to match real life should be straight forward:
1. Always take the penalty goal if scores tied (including 0-0)
2. Always take the penalty goal if 2 points behind
3. Always take the penalty goal if leading by a multiple of 6 (and <19), i.e. when the lead is 6, 12 or 18 (I doubt a team would take a 24 point lead to 26).


(10-19-2015, 09:10 AM)sharkies Wrote: Had another game in the wet, zero mistakes by the opposition. The whole strategy of RL is to hit the ball up, kick deep & wait for your opponent to make a mistake. But atm thats not happening. Holden cup game, 96 tackles made by the opposition with "1" missed tackle & no handling errors...in the rain.

I agree with the AI (on Legend) not making any handling errors. The AI will literally never knock the ball on.
This remains true even in very wet games. No knock-ons/fumbles at all.
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#72
thought to post this little video of the A.I putting a bomb and hitting the goal post to bounce back for them to score, looked sweet, first time seeing this. Would love to see A.I 5th last kicks like this. Not always hitting the post, but instead going out or no pressure.
https://youtu.be/HQMKa0TbqcI


also here is that issue regarding the support play, as you can see C.smith is like chasing his own player until i stopped sprinting and moved quickly to the right which made him stay to left of me, he should of went to the left of me from the get go. Also with this clip you can see the manly defender just ran away from C.smith, should of stayed with him and made a tackle but instead he ran from him lol.
https://youtu.be/fyg-1UA0-z4
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#73
So forwards WILL be ABLE to make METRES on any difficulty level above AMATUER now right? (After the patch is released that is)
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#74
(10-19-2015, 11:29 PM)jhack13 Wrote: So forwards WILL be ABLE to make METRES on any difficulty level above AMATUER now right? (After the patch is released that is)

i play on legend, and i seem to make some good meters with the forwards, not as much but there is some improvement. i can drag forward now more often then before. I still think might need a slight boost but it is definitely better then the console.
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#75
New build on Steam Beta branch. Build notes as follows.

TUNING
Further tuning to Full Back AI near try line.
Slightly increase base chip kick distance.
Minor UI text colour changes.

FIXES
Corrected unrealistic simulation when subbed in Be A Pro.
Corrected generation of Lock position players in career mode.
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#76
Some more feedback...

1. When kicking the ball down field whether it be the last or 4th etc.., i rarely get my players chasing down field, rare occasions i may get one or two sprinting really good but as soon as i try to control them i have to cycle through a few players and by then they have slowed down.

This happens for the A.I when kicking too, very rarely i see them chasing down the kicks, i always make good 20-30m kick returns sometimes more.

2. Any chance of having an option to remove the yellow offside marker? would make it more interesting (this was already pointed out by mattw36)

3. Here is a clip below of the fullback just pulling away from me when i make a break, in the end he was able to tackle me but too late as i have already scored. If he kept sprinting could of pinned me down. Also this is the first time i seen this as well, just as i get into open space, brett stewart runs into the ref wich slows him down as well.
https://youtu.be/fZE52rCOC6M

PS: This happens with other players and not fullbacks they tend to back off to much, they should try there utmost best to stop the ball carrier.

4. This issue mainly was happening a lot of the console version and does get really annoying esp when trying to defend your line to see a soft try like that occur.
As you can see in the vid below one of my players launches off the line to intercept but instead leaves a massive gap for the A.I to score. I didn't want my defender to
do that at all just seemed i had no control in the matter.
https://youtu.be/WdFixqPAeHI
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#77
(10-21-2015, 02:31 PM)KnightsInStyle Wrote: Some more feedback...

1. When kicking the ball down field whether it be the last or 4th etc.., i rarely get my players chasing down field, rare occasions i may get one or two sprinting really good but as soon as i try to control them i have to cycle through a few players and by then they have slowed down.

This happens for the A.I when kicking too, very rarely i see them chasing down the kicks, i always make good 20-30m kick returns sometimes more.

2. Any chance of having an option to remove the yellow offside marker? would make it more interesting (this was already pointed out by mattw36)

3. Here is a clip below of the fullback just pulling away from me when i make a break, in the end he was able to tackle me but too late as i have already scored. If he kept sprinting could of pinned me down. Also this is the first time i seen this as well, just as i get into open space, brett stewart runs into the ref wich slows him down as well.
https://youtu.be/fZE52rCOC6M

PS: This happens with other players and not fullbacks they tend to back off to much, they should try there utmost best to stop the ball carrier.

4. This issue mainly was happening a lot of the console version and does get really annoying esp when trying to defend your line to see a soft try like that occur.
As you can see in the vid below one of my players launches off the line to intercept but instead leaves a massive gap for the A.I to score. I didn't want my defender to
do that at all just seemed i had no control in the matter.
https://youtu.be/WdFixqPAeHI

1. I agree. The chasing AI players (both AI from AI team and Ai from human team) rush back into the defensive line whenever the other team picks up the ball from a kick. They never carry out the chase, although they start it.

2. I like the way you think Wink Should be default off on highest difficulty.

(10-21-2015, 02:31 PM)HBK619 Wrote: New build on Steam Beta branch. Build notes as follows.

TUNING
Further tuning to Full Back AI near try line.
Slightly increase base chip kick distance.

FIXES
Corrected unrealistic simulation when subbed in Be A Pro.
Corrected generation of Lock position players in career mode.

The Full Back AI near the try line seems a lot better now, thanks!
Were there any more changes in that patch however?
Sometimes I don't know if its just coincendtal or has been changed, but the issue with the rushing defence (like in https://www.youtube.com/watch?v=GCPg5ST6nE8 ) seems much better now. It just might be me going crazy though!
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#78
What's wrong with the zigzag running? It fine to me, we begged bigant to make players more responsive so its easier to dodge defenders.
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#79
hey mattw36 not sure if its me or not, but off restarts or just general kick offs, i find my front rowers over running my player who has the ball which then passes a long pass to the winger, its also happening for the A.I as well they pass a long pass to there center or winger, looks really unnatural.

Was fine before the latest patch.
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#80
Hi guys. Im on the PC beta version and when I run the game with the highest resolution, I can only get up to 15 fps. I can get it up to 30 fps but that is only when I set the resolution to the lowest. How can I run it on 60 fps with the highest res? My graphics card is up to date, im running windows 7 and running direct X 10. Any help would be appreciated.
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