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RLL3 Anomalies
The greatest Anomalie is i have Not seen a Pc release date yet?
up up cronulla
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Biggest anomaly I've heard is someone claiming they get 15% food cost Big Grin
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I don't know if this has been mentioned yet, but I see it in other videos as well as my own game (Xbox One).
The tackle timing power-up meter is initially yellow to start the game (easy to see).
Whenever you power up past the ideal tackle timing the bar goes red for that tackle.
However, the timing meter stays red for the rest of the game. This appears to be a glitch to me, and while not particularity major it makes it harder to see the timing meter as the ideal timign indicator is also red.
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I have been playing career coach mode in the Kingstone Press League 1. I am not sure if this applies for all SL comps but when the decision goes to the video ref the NRL logo appears.
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Not a major issue but it may have been hard to implement. Who knows.
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Coach career mode 2nd year in on PS4. Golden point extra time 87th minute I give away a penalty from marker on 5th tackle. Ref awards the penalty the. It resumes 5th tackle and they bomb the ball.

See the video below

http://youtu.be/DvzfvLbzkRY
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(09-22-2015, 04:53 PM)mattw36 Wrote: I don't know if this has been mentioned yet, but I see it in other videos as well as my own game (Xbox One).
The tackle timing power-up meter is initially yellow to start the game (easy to see).
Whenever you power up past the ideal tackle timing the bar goes red for that tackle.
However, the timing meter stays red for the rest of the game. This appears to be a glitch to me, and while not particularity major it makes it harder to see the timing meter as the ideal timign indicator is also red.

To demonstrate the bug I have uploaded two very short game recordings of two separate tackles. These were recorded on Xbox One using the inbuilt DVR feature.

The first tackle is uploaded below. This tackle has the tackle metre as yellow as it should be for each of the tackles attempted throughout the match:
https://www.youtube.com/watch?v=BoA5pHh61Jg

The second tackle demonstrated is for each tackle in the game that occurs after the first "over-charged" tackle (that is where the timing goes past the ideal white line). Every tackle for the rest of the game will have the red metre/line regardless of whether it is "over-charged", which I believe is a glitch.
https://www.youtube.com/watch?v=tYEqh56N7x4
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I have an issue when the pass comes out from the play the ball and the player receiving is just stood still, as an avid rugby league fan and long time player and analyst of the game, this is really frustrating and takes the fun out of it.

Please could you look into this asap as I am avoiding to play a game I paid £50 for just to get frustrated with it.
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(09-22-2015, 05:56 PM)mattw36 Wrote:
(09-22-2015, 04:53 PM)mattw36 Wrote: I don't know if this has been mentioned yet, but I see it in other videos as well as my own game (Xbox One).
The tackle timing power-up meter is initially yellow to start the game (easy to see).
Whenever you power up past the ideal tackle timing the bar goes red for that tackle.
However, the timing meter stays red for the rest of the game. This appears to be a glitch to me, and while not particularity major it makes it harder to see the timing meter as the ideal timign indicator is also red.

To demonstrate the bug I have uploaded two very short game recordings of two separate tackles. These were recorded on Xbox One using the inbuilt DVR feature.

The first tackle is uploaded below. This tackle has the tackle metre as yellow as it should be for each of the tackles attempted throughout the match:
https://www.youtube.com/watch?v=BoA5pHh61Jg

The second tackle demonstrated is for each tackle in the game that occurs after the first "over-charged" tackle (that is where the timing goes past the ideal white line). Every tackle for the rest of the game will have the red metre/line regardless of whether it is "over-charged", which I believe is a glitch.
https://www.youtube.com/watch?v=tYEqh56N7x4

glad you brought this up, its gotto be something, there is no reason to go from yellow to red in 5mins
X1: Kulch
PSN: akulch
Steam: Kulch
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This is more of a constant A.I. issue rather than an anomaly.

I have uploaded a screenshot and short video demonstrating this issue.

The issue is that the A.I. wingers are quite often out of position for a kick-off.
This is problematic as passing the ball towards the wing on the first play after a kick-off becomes the best option and can quite often lead to a long-range try.

Instead, the A.I. should be presenting a full line of defence and encouraging the player to more realistically hit-up the ball through the middle.

The screenshot below is moments before the video that follows it. It demonstrates the positions I talk of and points to a more suitable area for the wingers to be positioned.
[Image: kcUgvRz.png]

The video below shows the moments after the screenshot. The winger is far out-of place, leaving a large hole for the opposition winger. Furthermore, the winger does not even attempt to participate in the play or make a tackle of any sort.
https://youtu.be/K7lwXeEyFNg

I hope this can get fixed up to avoid any exploits and encourage less unrealistic play.

(09-22-2015, 07:20 PM)ak47 Wrote: glad you brought this up, its gotto be something, there is no reason to go from yellow to red in 5mins

The bug always occurs after the very first "over-charged" tackle, and from then untill the end of the game the bar is in the wrong state ("over-charged" red state).

I think its just a simple programming error not resetting the state of the tackle charge bar back to the original yellow after an "over-charge" occurs.
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