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RLL3 Lua Modding
#1
[Image: DpT4wOF.jpg]

I managed to dump the difficulty_config.lua


Code:
holdDownInTacklePenaltyMinBreakDurationAlliedAi =
{
   easiest = 900,
   easy = 900,
   medium = 900,
   hard = 900,
   hardest = 900,
   multiplayer = 0,
}

holdDownInTacklePenaltyMinBreakDurationAi =
{
   easiest = 300,
   easy = 450,
   medium = 600,
   hard = 750,
   hardest = 900,
   multiplayer = 0,
}

holdDownInTacklePenaltyChanceAlliedAi =
{
   easiest = 0,
   easy = 0.0049999998882413,
   medium = 0.0099999997764826,
   hard = 0.014999998733401,
   hardest = 0.019999999552965,
   multiplayer = 0,
}

defaultAlliedAIDecreaseWithDifficulty =
{
   easiest = 0.125,
   easy = 0.0625,
   medium = 0,
   hard = -0.0625,
   hardest = -0.125,
   multiplayer = -0.19999998807907,
}

defaultAlliedAIIncreaseWithDifficulty =
{
   easiest = -0.25,
   easy = -0.125,
   medium = 0,
   hard = 0.125,
   hardest = 0.25,
   multiplayer = 0.19999998807907,
}

defaultHumanDecreaseWithDifficulty =
{
   easiest = 0,
   easy = 0,
   medium = 0,
   hard = 0,
   hardest = 0,
   multiplayer = -0.19999998807907,
}

defaultHumanIncreaseWithDifficulty =
{
   easiest = 0,
   easy = 0,
   medium = 0,
   hard = 0,
   hardest = 0,
   multiplayer = 0.19999998807907,
}

defaultAIIncreaseWithDifficulty =
{
   easiest = -0.5,
   easy = -0.25,
   medium = 0,
   hard = 0.25,
   hardest = 0.5,
   multiplayer = 0.19999998807907,
}

holdDownInTacklePenaltyChanceAi =
{
   easiest = 0.18000000715256,
   easy = 0.16999998688698,
   medium = 0.11999998986721,
   hard = 0.075000002980232,
   hardest = 0.03999999910593,
   multiplayer = 0,
}

defaultAIDecreaseWithDifficulty =
{
   easiest = 0.5,
   easy = 0.25,
   medium = 0,
   hard = -0.25,
   hardest = -0.5,
   multiplayer = -0.19999998807907,
}

MaxHeldTimeAfterDiveTackleRange =
{
   easiest = [1.10, 2.00],
   easy = [1.10, 2.00],
   medium = [1.10, 2.00],
   hard = [1.10, 1.90],
   hardest = [1.10, 1.80],
   multiplayer = [1.10, 2.00],
}

MaxHeldTimeAfterLowTackleRange =
{
   easiest = [1.50, 2.30],
   easy = [1.50, 2.30],
   medium = [1.50, 2.30],
   hard = [1.40, 2.10],
   hardest = [1.30, 2.00],
   multiplayer = [1.50, 2.30],
}

WarningBeforePenaltyRange =
{
   easiest = [1.11, 1.44],
   easy = [1.11, 1.44],
   medium = [1.11, 1.44],
   hard = [1.11, 1.44],
   hardest = [1.11, 1.44],
   multiplayer = [1.11, 1.44],
}

MaxHeldTimeAfterDragRange =
{
   easiest = [1.60, 2.20],
   easy = [1.60, 2.15],
   medium = [1.60, 2.10],
   hard = [1.40, 2.00],
   hardest = [1.30, 1.90],
   multiplayer = [1.60, 2.20],
}

humanMechanicExpiryTime = 3

valueModifiersAlliedAi =
{
   dropModifier = { easiest = 0.125, easy = 0.0625, medium = 0, hard = -0.0625, hardest = -0.125, multiplayer = -0.19999998807907 } -- 119
}

MaxHeldTimeDelayRange =
{
   easiest = [2.60, 3.10],
   easy = [2.30, 3.00],
   medium = [2.00, 2.90],
   hard = [1.30, 2.10],
   hardest = [1.20, 1.90],
   multiplayer = [1.70, 2.80],
}

aiMechanicExpiryTime = 86400

valueModifiersHuman =
{
   dropModifier = { easiest = 0, easy = 0, medium = 0, hard = 0, hardest = 0, multiplayer = -0.19999998807907 } -- 119
}

defaultDifficulty =
{
   easiest = 0.099999994039536,
   easy = 0.25,
   medium = 0.5,
   hard = 0.75,
   hardest = 1,
   multiplayer = 0.5,
}

valueModifiersAi =
{
   dropModifier = { easiest = -0.5, easy = -0.25, medium = 0, hard = 0.25, hardest = 0.5, multiplayer = 0.19999998807907 } -- 119
}

difficultyParams =
{
   humanConversionKickMeterAccuracy = 2,
   aiContestedCollectInputScore = 115,
   aiConversionKickChanceNines = 109,
   humanStaminaDrainModifier = 141,
   aiPassiveBreakTackleScore = 132,
   aiArmPinTackleInputScore = 106,
   humanAutoMechanicChance = 140,
   forwardDriveInputBoost = 143,
   aiConversionKickChance = 107,
   aiLowTackleInputScore = 105,
   aiFightBallStripScore = 131,
   aiFortyTwentyAccuracy = 122,
   aiEmptyMecahnicScore = 120,
   aiFieldGoalAccuracy = 121,
   ballStripMashAmount = 142,
   aiBreakTackleChance = 112,
   aiDragTackleChance = 116,
   aiBreakTackleScore = 129,
   aiGooseStepChance = 118,
   aiBallStripChance = 113,
   aiDragTackleScore = 125,
   aiKickInPlayPower = 137,
   aiSideStepChance = 117,
   aiBallStripScore = 127,
   aiGooseStepScore = 126,
   aiStruggleChance = 135,
   aiFakePassScore = 124,
   humanInputBoost = 139,
   aiEvasionChance = 133,
   aiOffloadChance = 138,
   humanDropChance = 1,
   aiKickoffForce = 108,
   aiBigHitChance = 104,
   aiArmPinChance = 103,
   aiEvasionScore = 123,
   aiScootChance = 136,
   aiHitupChance = 102,
   aiBigHitScore = 128,
   aiFendChance = 101,
   aiHitupScore = 134,
   dropModifier = 119,
   aiFendScore = 130,
}

difficultyValues =
{
   humanConversionKickMeterAccuracy = { easiest = 1.0999999046326, easy = 1, medium = 1, hard = 0.85000002384186, hardest = 0.5, multiplayer = 1 }, -- 2
   aiContestedCollectInputScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 115
   aiConversionKickChanceNines = { easiest = 0.099999994039536, easy = 0.25, medium = 0.54999995231628, hard = 0.60000002384186, hardest = 0.69999992847443, multiplayer = 0 }, -- 109
   humanStaminaDrainModifier = { easiest = 0, easy = 0.5, medium = 1, hard = 1, hardest = 1, multiplayer = 1 }, -- 141
   aiPassiveBreakTackleScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 132
   aiArmPinTackleInputScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 106
   humanAutoMechanicChance = { easiest = 1, easy = 0, medium = 0, hard = 0, hardest = 0, multiplayer = 0 }, -- 140
   forwardDriveInputBoost = { easiest = 10, easy = 10, medium = 10, hard = 0.3299999833107, hardest = 0.25, multiplayer = 10 }, -- 143
   aiConversionKickChance = { easiest = 0.049999997019768, easy = 0.34999996423721, medium = 0.64999997615814, hard = 0.75, hardest = 0.79999995231628, multiplayer = 0.64999997615814 }, -- 107
   aiLowTackleInputScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 105
   aiFightBallStripScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 131
   aiFortyTwentyAccuracy = { easiest = 7, easy = 5, medium = 2, hard = 1.5, hardest = 1, multiplayer = 2 }, -- 122
   aiEmptyMecahnicScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 120
   aiFieldGoalAccuracy = { easiest = 10, easy = 7, medium = 5, hard = 4, hardest = 3, multiplayer = 4 }, -- 121
   ballStripMashAmount = { easiest = [0.00, 1.00], easy = [0.00, 1.00], medium = [0.00, 1.00], hard = [0.00, 2.00], hardest = [0.00, 2.00], multiplayer = [0.00, 1.00] }, -- 142
   aiBreakTackleChance = { easiest = 0.25, easy = 0.30000001192093, medium = 0.5, hard = 0.64999997615814, hardest = 0.79999995231628, multiplayer = 0.5 }, -- 112
   aiDragTackleChance = { easiest = 0.099999994039536, easy = 0.30000001192093, medium = 0.5, hard = 0.60000002384186, hardest = 0.75, multiplayer = 0.5 }, -- 116
   aiBreakTackleScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 129
   aiGooseStepChance = { easiest = 0.049999997019768, easy = 0.34999996423721, medium = 0.54999995231628, hard = 0.75999999046326, hardest = 0.86000001430511, multiplayer = 0.54999995231628 }, -- 118
   aiBallStripChance = { easiest = 0.099999994039536, easy = 0.15000000596046, medium = 0.15000000596046, hard = 0.19999998807907, hardest = 0.30000001192093, multiplayer = 0.15000000596046 }, -- 113
   aiDragTackleScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 125
   aiKickInPlayPower = { easiest = 7, easy = 0.75, medium = 0.79999995231628, hard = 0.79999995231628, hardest = 1, multiplayer = 0.79999995231628 }, -- 137
   aiSideStepChance = { easiest = 0.079999998211861, easy = 0.15000000596046, medium = 0.16999998688698, hard = 0.18999999761581, hardest = 0.23999997973442, multiplayer = 0.19999998807907 }, -- 117
   aiBallStripScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 127
   aiGooseStepScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 126
   aiStruggleChance = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 135
   aiFakePassScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 124
   humanInputBoost = { easiest = 10, easy = 10, medium = 0.25, hard = 0, hardest = 0, multiplayer = 0 }, -- 139
   aiEvasionChance = { easiest = 0.099999994039536, easy = 0.125, medium = 0.17499998211861, hard = 0.375, hardest = 0.5, multiplayer = 0.25 }, -- 133
   aiOffloadChance = { easiest = 0.25, easy = 0.44999998807907, medium = 0.64999997615814, hard = 0.75, hardest = 0.85000002384186, multiplayer = 0.64999997615814 }, -- 138
   humanDropChance = { easiest = 0, easy = 0.099999994039536, medium = 0.19999998807907, hard = 0.30000001192093, hardest = 0.39999997615814, multiplayer = 0.19999998807907 }, -- 1
   aiKickoffForce = { easiest = 0.54999995231628, easy = 0.69999992847443, medium = 0.75, hard = 0.79999995231628, hardest = 0.82499992847443, multiplayer = 0.75 }, -- 108
   aiBigHitChance = { easiest = 0.024999998509884, easy = 0.059999994933605, medium = 0.090000003576279, hard = 0.15000000596046, hardest = 0.25, multiplayer = 0.090000003576279 }, -- 104
   aiArmPinChance = { easiest = 0.30000001192093, easy = 0.30000001192093, medium = 0.30000001192093, hard = 0.44999998807907, hardest = 0.54999995231628, multiplayer = 0.5 }, -- 103
   aiEvasionScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 123
   aiScootChance = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 136
   aiHitupChance = { easiest = 0, easy = 0.099999994039536, medium = 0.19999998807907, hard = 0.30000001192093, hardest = 0.22999998927116, multiplayer = 0.19999998807907 }, -- 102
   aiBigHitScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 128
   aiFendChance = { easiest = 0.049999997019768, easy = 0.069999992847443, medium = 0.090000003576279, hard = 0.099999994039536, hardest = 0.15999999642372, multiplayer = 0.090000003576279 }, -- 101
   aiHitupScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 134
   aiFendScore = { easiest = 0.099999994039536, easy = 0.25, medium = 0.5, hard = 0.75, hardest = 1, multiplayer = 0.5 }, -- 130
}
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Messages In This Thread
RLL3 Lua Modding - by Wouldubeinta - 09-13-2019, 06:00 PM
RE: RLL3 Lua Modding - by Itchy Hram - 09-14-2019, 02:03 AM
RE: RLL3 Lua Modding - by Wouldubeinta - 09-14-2019, 02:56 PM
RE: RLL3 Lua Modding - by Itchy Hram - 09-14-2019, 04:07 PM
RE: RLL3 Lua Modding - by Wouldubeinta - 10-09-2019, 07:54 PM
RE: RLL3 Lua Modding - by Itchy Hram - 10-10-2019, 12:19 AM
RE: RLL3 Lua Modding - by Itchy Hram - 10-11-2019, 03:18 PM
RE: RLL3 Lua Modding - by Itchy Hram - 10-14-2019, 07:37 PM

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