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Full Version: AFL Evolution - Impressions
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Hey guys,

I've been playing AFL Evolution on PS4 for the past week and I have to is alot of fun! Sorry Big Ant but AFL Evo has surpassed AFL Live 1 as the best AFL game in existence   Wink
I will have to give it a go. Not sure whether to go with steam or ps4 though.
Quite a big patch released today for AFL Evo.

AFL Evolution Patch 2B Live today.
Updates include....

-Updated player and team ratings
-Updated team lineups
-Replaced kits for 5 former BLK branded teams.
-Added gameplay and difficulty sliders for more than 30 gameplay interactions.
-Added options to adjust game speed.
-Can now use the shoulder buttons to jump to the next letter in the commentary and nickname lists.
-Fixed an issue with sorting player lists before attempting to edit a player.
-Made minimap tokens more distinctive.
-Fixed some players numbers being the wrong way around.
-Fixed an issue with duplicate player in custom teams causing a player's last name to be their first name.
-Fixed leaderboards not loading statistics
-Various other fixes and improvements.
-Improved players ability to smother the ball, especially the player on the mark.
-Made it easier for human players to successfully get a handball off as a tackle is initiated.
-Made it harder for the AI to successfully handball while being tackled and more likely to draw penalties.
-Added a new player selection option called "on disposal" which switches the player when the ball is kicked or handballed. This is now the default player selection option.
-Improved kick aim assist logic.
-Improved players ability to catch high bouncing loose balls.
-Fixed extra players being able to enter the center square before the ball is bounced.
-Added new ball hold animation for when players are taking set shots.
-Clean disposals now end advantage.
-Increased chance of highly contested marks to be fumbled slightly.
-Fixed what is considered to be a 'clanger' in the tracked stats.
-Tweaked the deliberate out of bounds rule decisions.
-Greatly reduced the chance of a diving mark winning a contested mark.
-Fix for 3rd man up rule during boundary throw ins.
-Fixed case where 50m penalty could be applied to a ball that was just marked from the mark position rather than the initial free kick location.
-Fixed untouched ball going out of bounds after a kick out not always awarding a free kick.
-Adjusted the player switching logic when pressing cycle player.
-Fixed edge case where a player could fumble a mark attempt then have another player soccer kick it into his arms from short range and still be awarded the mark.
-Reduced likelihood of CHB leaving his direct opponent to attempt to tackle another player.
-AI is slightly better at ruck timing.
-Reduce chance of AI attempting speckies.
-Reworked AI kick passing logic.  They are now better able to target a player on the run.
-AI is now able to play on from a behind kick out.
-Fixed AI targeting logic from behind kickouts, they will no longer just attempt to torpedo the ball as far as possible.
-Fix for AI that has been targeted for a kick changing direction whilst the animation is being played.                                                
-Added a new camera type option 'Play Direction'. Similar to 'Dynamic' camera but view will turn towards the attacking team's goal.
-Added sliders for camera zoom, height, rotation speed, and movement speed.
-Added option to cut camera straight to the marking zone when the ball is kicked.
-Adjusted kick out camera to be higher with a wider field of view.
Career & Competition:
-Fixed team lineup screen not allowing interchanges in competition mode.
-Added ability to view and compare league-wide stats. Can be found by switching past the first or last team.
-Fixed simulating a match after being benched showing all scores in the first quarter.
-Removed the Behinds objective.
-Fixed season objective progress being able to exceed its maximum value
-Fixed save/load issue with season objectives.
-Fixed match schedule dates after the first season being calculated incorrectly.
-Can now view injuries and tribunal in competition mode
-Improved the team auto management for player and AI.
-Option to use real player attributes in private multiplayer matches rather than always using matching attributes for both teams.
-Fix for man on mark not staying in front of the free kicking player as intended.
-Fix for benched players animations being completely in synch.
-Fixed a rare issue where a kick could be triggered on only one machine causing the game to become desynced
-Reduced overall sound volume of game.
-Fixed audio cutting out after extended play sessions.
-Fixed issue with crowd sound effects 'buzzing'
-Added and improved crowd sounds.
-Small and medium sized stadiums should now have a more realistic crowd sound for their size.
-Fixed umpire audio for forced play on due to short kicks not always playing.
-Will no longer refer to marks as 'catches'
-Fixed elimination finals being referred to as qualifying finals
-Fixed 'back in contention' lines triggering for leading team.
-Fixed commentary and HUD display for interchanging players being the wrong way around.
-Fumbled speckies should now trigger commentary remarks.
-Fixed fumbled marks sometimes triggering spoil comments.
-Fixed an issue where commentary always thought a kicking player close to the goals was aiming for them.
-Fixed commentary about kicking to an open man being incorrect.
-Fixed incorrect comments about shots at goal being easy.
-Fixed incorrect comments about how badly a shot at goal was missed.
-Ball going out of bounds due to hitting the post should now be commented on.
-Fixed commentators saying that a team was in front incorrectly.
-Various other commentary fixes.
(05-18-2017, 02:40 PM)DNAngel Wrote: [ -> ]Hey guys,

I've been playing AFL Evolution on PS4 for the past week and I have to is alot of fun! Sorry Big Ant but AFL Evo has surpassed AFL Live 1 as the best AFL game in existence   Wink

Strongly disagree. The gameplay is no different than the PS2 games.